Greetings folks, today is one of those "finishing off" days. I had a couple of figures that had been half finished and then hung around for a bit. One of my failings as a painter is that I like to finish what I start in one hit (however many sessions it takes), if I have to stop and come back much later I struggle to get motivated again. The longer it goes on, the worse it gets. However, knowing this about myself I tend to grab a day or so a month to finish off half-done projects. Today is one of those days!
Remember that flag from the NMM tutorial? Well, until recently, that was all there was! I finished off chappy holding the flag and added the Imperium Victrix motto to the flag. Not much more to say about him really!
I started the seeker when I painted the daemonettes the other day. Due to some heinous casting problems (so glad they've been replaced with the plastic ones, they always had problems) the detail on the face is a little soft but I did the best I could to merge the colours of the bony ridges and the purple flesh.
The steed of slaanesh she is mounted on needed to fit in with the daemonettes without merging with the rider. To achieve this I used the pale purple tone of the daemonettes on the underbelly and a stronger purple using Naggroth Night as the base.
The model is sculpted with irritating grassy bits attached to the feet. These are fine - sort of - on a grassy base, but on the grey rubble that my client likes they look ridiculous! Cue some thinking, in the end I decided that the speed of the daemon steed would be causing flames to spring from the ground. As a result I used some yellow drybrushing and glazing of the basing material to add a fiery glow to the feet.
Until next time folks
TTFN
Friday, 9 November 2012
Workbench: Ursakar Creed and Jerran Kell conversion
Hi all, quick post today to show you what I am up to with an imperial guard commission:
Remember these lads?:
Well the two at the top will be leading them. For those unfamiliar with the originals, here they are:
So, taking the chap on the left first. This was my first experience with heavily converting Finecast and I have to say, it is a delight. The dremel just tore through the head and left me with a nice smooth neck joint and an empty collar. Mercifully his head is massive and as a result fits the supplied helmeted head nicely. Unfortunately the mask with the cigar looked wierd. Instead I dremelled it out and replaced it with a grenade holding fist to make him look tough.
Now, Kell, the chap on the right was more of a problem. Public service announcement. That image is NOT what is in the packet, that is the old metal one. The finecast one has the flag much lower and wrapped around the left shoulder. As a result there was a lot of carving away to get him sorted. My advice in this case is a dremel (or as I have its cheaper cousin) with one of those brass wheel brushes attached. This just eats the resin and leaves a smooth finish behind. Oh, and a heap of dust. Masks on people. As I had to destroy the sword to remove the flag (it is moulded into the fabric) I added a new one made of a hybrid of a guard chainsword and a space wolf power sword. Job done.
Until next time.
TTFN
Remember these lads?:
Well the two at the top will be leading them. For those unfamiliar with the originals, here they are:
![]() |
| Image from Games Workshop, used for illustrative purposes only. |
Now, Kell, the chap on the right was more of a problem. Public service announcement. That image is NOT what is in the packet, that is the old metal one. The finecast one has the flag much lower and wrapped around the left shoulder. As a result there was a lot of carving away to get him sorted. My advice in this case is a dremel (or as I have its cheaper cousin) with one of those brass wheel brushes attached. This just eats the resin and leaves a smooth finish behind. Oh, and a heap of dust. Masks on people. As I had to destroy the sword to remove the flag (it is moulded into the fabric) I added a new one made of a hybrid of a guard chainsword and a space wolf power sword. Job done.
Until next time.
TTFN
Thursday, 8 November 2012
Something gribbly this way comes...
Greetings all, I am back from the wilds of North Wales and thus have shiny models to show you all! Oh and good news, I'll have my own internet back on Monday so updates will be a bit more forthcoming. Anyway, on with the show, and today it is the horror of Chaos Spawn:
I've always liked these weirdos so when one of my clients sent me two of the bonkers wee guys to work on I was delighted. I have Opinions (captial O intended) on Spawn so forgive me if I come across a bit dictatorial here! I find Spawn weirdest when they are displaying either their recognisable origins (some poor swine who incurred the wrath of the gods) or some piece of naturally occuring biology in totally the wrong place. As such I decided that both would have an unhealthy flesh tone and recognisable eyes.
The flesh is fairly easy. The wonderful Rakarth Flesh forms a base coat which is shaded with Reikland Fleshtone to warm it up. I highlighted up all the way to Pallid Wych Flesh and then turned my attention to the weird bits. The eye was the only draw in the centre of this spawn so I had to go all out. Zoom in and take a look. The trick is using a mix of Pallid Wych Flesh and white as the sclera (the white bit) with thin washes of Carroburg Crimson around the edge. I then used Casadora Yellow to form the iris and a goat pupil in black finished off the nasty look.
The arms reminded me of hermit crab limbs and so I went with it! Over the Pallid Wych Flesh I layered two or three coats of Fuegan Orange, you gotta wait for each layer to be totally dry. Hairdryers are your friend! I then gave them a drybrush of Eldar Flesh and recoated with Fuegan Orange. Painting fleshy bits between the sections finished the legs nicely.
The second spawn was a riot of heads with one massive arm so I knew I would have to minimise some details and bring others to the fore otherwise the model would be a gaudy monstrosity. Less is more is an important rule with spawn.
I made use of Seraphim Sepia and Agrax Earthshade's translucency on the large horns to make a lovely blended tone. There are probably about fifteen layers of feathered washes on these to give the proper gradiation. The all too human eye was coloured with blue glaze which gave a nice watery blue.
The tangle of heads on the back was too much if I had painted each to stand out. Instead I gave minimised the impact of each with drab colours and merging skin tones and let the sculpting and conversion speak for itself. Mass effect is often more useful in these situations.
Once again on the beak I used Seraphim Sepia and Agrax Earthshade over a base of Averland Sunset to create the shading on the beak. Doing this tied the beak and the horns and balanced the colours on the model. Likewise the tongue on the bird and the wierd horned head thing were both treated the same way, Bugman's Glow shaded with Carroburg Crimson.
Hopefully you agree with me that by applying "less is more" and recognisable biology to the alien wonder of a chaos spawn adds a lot to the model. I see a lot of them in a riot of colours and they never quite work. My advice is always, in addition to the above, to theme your spawn when making them. Have a spikey spawn, an eyeball spawn etc. Works much better than a riot of different parts. Both of these work for that precise reason. Anyway, enough chaotic wibbling, see you next time!
TTFN
I've always liked these weirdos so when one of my clients sent me two of the bonkers wee guys to work on I was delighted. I have Opinions (captial O intended) on Spawn so forgive me if I come across a bit dictatorial here! I find Spawn weirdest when they are displaying either their recognisable origins (some poor swine who incurred the wrath of the gods) or some piece of naturally occuring biology in totally the wrong place. As such I decided that both would have an unhealthy flesh tone and recognisable eyes.
The flesh is fairly easy. The wonderful Rakarth Flesh forms a base coat which is shaded with Reikland Fleshtone to warm it up. I highlighted up all the way to Pallid Wych Flesh and then turned my attention to the weird bits. The eye was the only draw in the centre of this spawn so I had to go all out. Zoom in and take a look. The trick is using a mix of Pallid Wych Flesh and white as the sclera (the white bit) with thin washes of Carroburg Crimson around the edge. I then used Casadora Yellow to form the iris and a goat pupil in black finished off the nasty look.
The arms reminded me of hermit crab limbs and so I went with it! Over the Pallid Wych Flesh I layered two or three coats of Fuegan Orange, you gotta wait for each layer to be totally dry. Hairdryers are your friend! I then gave them a drybrush of Eldar Flesh and recoated with Fuegan Orange. Painting fleshy bits between the sections finished the legs nicely.
The second spawn was a riot of heads with one massive arm so I knew I would have to minimise some details and bring others to the fore otherwise the model would be a gaudy monstrosity. Less is more is an important rule with spawn.
I made use of Seraphim Sepia and Agrax Earthshade's translucency on the large horns to make a lovely blended tone. There are probably about fifteen layers of feathered washes on these to give the proper gradiation. The all too human eye was coloured with blue glaze which gave a nice watery blue.
The tangle of heads on the back was too much if I had painted each to stand out. Instead I gave minimised the impact of each with drab colours and merging skin tones and let the sculpting and conversion speak for itself. Mass effect is often more useful in these situations.
Once again on the beak I used Seraphim Sepia and Agrax Earthshade over a base of Averland Sunset to create the shading on the beak. Doing this tied the beak and the horns and balanced the colours on the model. Likewise the tongue on the bird and the wierd horned head thing were both treated the same way, Bugman's Glow shaded with Carroburg Crimson.
Hopefully you agree with me that by applying "less is more" and recognisable biology to the alien wonder of a chaos spawn adds a lot to the model. I see a lot of them in a riot of colours and they never quite work. My advice is always, in addition to the above, to theme your spawn when making them. Have a spikey spawn, an eyeball spawn etc. Works much better than a riot of different parts. Both of these work for that precise reason. Anyway, enough chaotic wibbling, see you next time!
TTFN
Wednesday, 31 October 2012
Happy Halloween
Happy Halloween from Pirate Viking Painting
Sadly no shiny models as I'm up in the wilds of Northern Wales on family business. Instead you get a totally genuiune (honest) carved pumpkin and a heartfelt happy Samhain to my pagan friends.
Sleep tight and don't let the killer mutant zombie bed bugs bite...
Friday, 26 October 2012
A Deluge of Devilish Daemonettes
Hi folks, we're well and truly back up to speed here at PVP HQ as I've actually got client models rolling off the production lines. Today it is a squad of the old metal daemonettes, much as I like the new plastics, these old ones really had something extra:
Haven't got too many pictures as I haven't got my light box set up yet (where it is going is nothing but boxes) and the colour of these ladies is a swine to capture with the camera.
I wanted to try and get a classic feel to these daemons so I had a quick read of my realm of chaos books. Daemonettes come in all colours but tend toward the pale pastel. Their eyes are usually described as black and they tend to wear gold and pastel silks. Well, that seemed like a starting point! The skin is the majority of the model and turned out to be pleasantly easy to produce. Starting from Rakarth Flesh and gradually highlighting with added Pallid Wych Flesh gave me a nice pale fleshtone. A thin wash of Druchii Violet gave me the pale purple toning I was after. I then worked up the claws from this colour into bone as I wanted them to look like part of the flesh of the daemon rather than afterthoughts.
This poor lass had lost her right arm - either long ago, in transit, or - to my potential horror - in the move. I decided to replace it and give the unit a focal champion by sculpting a new arm to join a Dark Elf Cold One Knight champion sword I had knocking around. A paperclip armature pinning the hand to the shoulder was then covered in ProCreate and shaped. Still not completely convinced by my sculpting but it is improving gradually. The pastel silks they wear was a total experiment. A clean layer of white was achieved with a couple of layers of the glorious Ceramite White, once dry I just ran glazes over them. Pink, blue and yellow were the colours mentioned in the Realm of Chaos so I went with those three. Care has to be taken to avoid pooling as you want a clean finish but this is the fastest way I have found to paint these pastel shades. The different silks give them a varied feel without breaking unit cohesion.
Well, that's it for another post, there are some more daemonic delights to come along with the Chaos Marines that march alongside them. Until then,
TTFN
Haven't got too many pictures as I haven't got my light box set up yet (where it is going is nothing but boxes) and the colour of these ladies is a swine to capture with the camera.
I wanted to try and get a classic feel to these daemons so I had a quick read of my realm of chaos books. Daemonettes come in all colours but tend toward the pale pastel. Their eyes are usually described as black and they tend to wear gold and pastel silks. Well, that seemed like a starting point! The skin is the majority of the model and turned out to be pleasantly easy to produce. Starting from Rakarth Flesh and gradually highlighting with added Pallid Wych Flesh gave me a nice pale fleshtone. A thin wash of Druchii Violet gave me the pale purple toning I was after. I then worked up the claws from this colour into bone as I wanted them to look like part of the flesh of the daemon rather than afterthoughts.
This poor lass had lost her right arm - either long ago, in transit, or - to my potential horror - in the move. I decided to replace it and give the unit a focal champion by sculpting a new arm to join a Dark Elf Cold One Knight champion sword I had knocking around. A paperclip armature pinning the hand to the shoulder was then covered in ProCreate and shaped. Still not completely convinced by my sculpting but it is improving gradually. The pastel silks they wear was a total experiment. A clean layer of white was achieved with a couple of layers of the glorious Ceramite White, once dry I just ran glazes over them. Pink, blue and yellow were the colours mentioned in the Realm of Chaos so I went with those three. Care has to be taken to avoid pooling as you want a clean finish but this is the fastest way I have found to paint these pastel shades. The different silks give them a varied feel without breaking unit cohesion.
Well, that's it for another post, there are some more daemonic delights to come along with the Chaos Marines that march alongside them. Until then,
TTFN
Labels:
Conversion,
Daemon,
Daemonettes,
Slaanesh
Friday, 19 October 2012
We're back!
Greetings all, after just 18 days we are back! The move is complete (all over bar the unpacking) and the pirate's lair is once more assembled - picutres to follow no doubt. The only wrinkle is the lack of internet - damn you BT Openreach! - until the 12 of November but we do have a friend whose internet I am pirating (author MJ Bridger, check out his books). So, news over, model time!
I'm using this dour fella as a mystic for my Grey Knights Inquisitor retinue. He's actually one of my favourite figures, so much character and such a quintissentially 40k model. I needed the quick fix to reboot my painting muscles and discipline before launching in to client painting again on Monday.
The real part of this that I am happy with is the pale flesh. This is using the new Rakarth Flesh paint with a thin reikland fleshtone wash over the top and grey highlights. I also mixed a bit of blue in with the Rakarth Flesh and used it to simulate veins on the translucent flesh.
The little computer he's working on is such a nice touch, that and the dreadlocks of wires.
I kept the robe colours understated to fit in with the rest of the warband. Well, that's all for now, sorry for the quick update but my days are somewhat busy at the moment!
TTFN
I'm using this dour fella as a mystic for my Grey Knights Inquisitor retinue. He's actually one of my favourite figures, so much character and such a quintissentially 40k model. I needed the quick fix to reboot my painting muscles and discipline before launching in to client painting again on Monday.
The real part of this that I am happy with is the pale flesh. This is using the new Rakarth Flesh paint with a thin reikland fleshtone wash over the top and grey highlights. I also mixed a bit of blue in with the Rakarth Flesh and used it to simulate veins on the translucent flesh.
The little computer he's working on is such a nice touch, that and the dreadlocks of wires.
I kept the robe colours understated to fit in with the rest of the warband. Well, that's all for now, sorry for the quick update but my days are somewhat busy at the moment!
TTFN
Monday, 1 October 2012
Going dark in 3, 2, 1...
Hi folks, just a quickee. I had hoped to get a few bits finished and photographed for the blog before we went dark for the move but that hasn't happened. They're almost there but not ready! Sadly, it has gotten to the point where I am having to clamber over boxes just to get to my desk and so reluctantly I have to accept that it is time to box up PVP ready for the move. Hopefully we should be up and jogging again in 2-3 weeks tops and then it is a clear run until christmas. I will see you all very soon and until then, happy painting.
TTFN
TTFN
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