Showing posts with label Tabletop World. Show all posts
Showing posts with label Tabletop World. Show all posts

Tuesday, 20 January 2015

Windmills on my Mind Part 2 - Painting and Glee

Hi folks, remember this: Windmills... Part 1? Don't blame you, it was back in October, granted, the very last day of October but still, that was a long time back. To be honest, it's been a dry spell for hobby for me. It's actually been two full months since a painted model rocked up on this blog. Just one of those things. But now, I have a biggie to start 2015 with:


Bring on Quixote! The windmill is complete. I waxed rhapsodic about this last time so I'll try to keep my hyperbole to a safe minimum but whoa. The quality of the work Tabletop World put into their sculpting just leaps out when you spend hours painting the thing. Best of all, like all the best models, it started to tell me a story through the little details. It's starting to look tatty, the shingles are starting to break (bad when you want nice dry flour). It clearly isn't being well maintained. The story that rolls in my mind is that the miller is currently in military service (there's a war on after all) and his wife and - what the heck, lets add a child - daughter are keeping the mill working in his absence. The ladies are going to have to get brave and fix that roof and sails soon or there won't be much of a mill left.


I tried to take some step by step shots of the stonework as I went but ohdeargod did the camera hate me. It just looked grey in every step. So I'll just talk you through it. Skavenblight Dinge covers the entire thing in a nice stoney basecoat. Technically you could just start highlighting there and then but to make it look better we need to force some tonal variation into the grey. Tonal variation is totally going to be the words of the day for this post, if it was a video I'd keep a little counter on screen with a "ping" every time I said it. So anyway, tonal variation (ping): I got out of my paint boxes every single vaguely grey, beige, grey-brown, greyish green, greyish blue, all of them. Each got mixed with Skavenblight Dinge and then painted over a stone. I'd wager each colour only appears on about a dozen stones on the whole windmill. Tiny variations but enough to give that natural variety. Then a pair of highlights, first with Administratum Grey then Longbeard Grey put a common theme all the way through the stonework while defining the texture. Stonework is fairly easy but time consuming.


Woodwork went a slightly different path. I then sloshed Badab Black over the German Camo Black-Brown basecoat to define the shadows. Three highlights followed, all drybrushed, first German Camo Black-Brown again, then two highlights of German Camo Black-Brown mixed with Administratum Grey (2:1 then 1:2). Old wood isn't very brown, it's more grey-ish. Tonal variation (ping) was added by using thin glazes of other browns to make the planks individual. Into the recesses of the shingles (deliberately left the planks underneath the shingles free of green) I added several layers of green enamel weathering paints in order to make a mossy vibe to the recesses. Unfortunately as they are beautifully translucent the camera ignores them. Grrr. The metalwork is just AP Gunmetal mixed with black, washed black and a thin glaze of Ammo Rust Streaks.


The windows are Val Dark Sea Blue, washed with black and gloss varnished. The window leads are then painted the same dark metal as the roof but without the rust streaks as lead doesn't rust like that. A nice by product of washing the leading was matt areas around the leading looking like muck building up.


Around the base of the tower I needed to get some muck and dirt that the wind, rain, passing cows etc have stained the stonework with. For this, I again turned to enamel weathering paints. Streaking Grime, Winter Streaking Grime and Dark Streaking for Green Vehicles (essentially, muddy brown, muddy green and a stronger slime green) were variously heavily stippled around the base of the tower. Odourless thinner was used to soften the intensity and fade out the colours before a second round of green was applied to the lowest stones. It looks good in the photos but so much better in person. Superb stuff. Technically the colours I was using were AK Interactive bought a while ago, these days I prefer to buy from Ammo of Mig Jimenez because reasons. Now I've rabbited on about these paints a lot over the last few years. They've completely replaced pigments in my work because they don't rub off, can be removed if you make a mistake and do almost everything pigments can do. Heck, if you add some plaster of paris they can do everything pigments can do. Pigments are great for dioramas and display models. They can't be beaten for conveying the physical presence of dust and rust etc. But dioramas are not touched. Wargaming models are, a lot. So for that reason, enamels is now my go-to weathering product. For as long as I've rabbited on about these things I've said "I must get a tutorial or something worked out". Well here it is, sorta:

Left to right: Dots and streaks applied, first "stumping", second "stumping" see below

The sails are another of those jaw-dropping Tabletop World creations, it would have been easier and more cost efficient to produce one sail and cast four for each windmill. Tabletop World instead made each one unique. It really helps the overall look of the mill and I applaud craftsmen taking decisions to make a quality product rather than just to increase the profitability of a product. After doing the woodwork and attendant metal banding (so, so many bands, twitch), it was time to look at the sails. A mixture of Val Stone Grey and Deck Tan makes a lovely canvas tone but isn't terribly good at coverage so three thin basecoats later I had the main colour. Highlighting simply careful drybrushing of a lighter (more Deck Tan) version of the same mix and then pure deck tan focussing on where the gorgeously thin sails tent over the wooden frame. The ropes were picked out in a more yellowish tone (sorry, didn't write down which) and then shaded with enamel Streaking Grime. I used the enamels as I knew what was coming next.

Lining up nigh on all the enamel weathering paints I had (except for rust and slimy green) I started putting dots and streaks along the length of the sail (leftmost picture above). This will look awful but trust the pirate viking. Give it a few minutes or so to dry off a little (enamel paints can take anything up to a day to cure, it's one of many reasons why they're useless for painting the main body of the model) and then we start "stumping". Stumping is when we take a clean brush, damped down with odourless turpentine or the more aggressive white spirit, and smear and fade the marks we made in stage one. Think about the direction the rain and other factors will move the muck in. The result was the middle photo, more subtle, but still a bit too "painted" for my tastes. A second stumping resulted in beautiful, subtle, washed-out, difficult to photograph muck. Brilliant. Mig has a bunch of tutorials on his site that explain it much, much, much better but there you have it!


After fitting the sails (made much, much easier by the prep work done in part one) I couldn't resist throwing a realm of battle tile and some trees down and seeing how it looks. Pretty damn good I think! One day I might make a base for it to give a bit more story (sacks of grain, worn path leading to the door etc) but that does limit where I can place the mill during terrain deployment. We shall see. Tabletop world assure me that they are making more cottagey type buildings to go with the grand urban structures so the village will grow. Speaking of story, in game I was thinking of some rules to reflect the mill's more unique features. Usual rules for occupying buildings but the building gains flammable despite being stone as flour dust? That stuff is explosive:


Doesn't seem like there'd be enough dry dust to take out the building but having flaming weapons deal double wounds... that seems enough. All in all, a really fun project and I can't wait to get my hands on another building so the village can grow. Tabletop World, I applaud you.


Feel free to throw questions and comments at me below, until next time folks.

TTFN

Friday, 31 October 2014

Windmills on my Mind Part 1 - Review and Construction

Today we're looking at something a little different to our normal fare of tiny plastic men. I'm starting to turn my attention to the ground they stand on too. Now, it would be sensible to start with the gaming table, and I am, but something arrived at the weekend that has me waaay to excited to wait.

This post was nearly titled "Round like a Circle in a Spiral" but that was waaaay to oblique.
The something is the excellent Tabletop World windmill and will be the start of a whole wee model model village. Charlie over at the Beard Bunker is already building a nifty town out of their larger dwellings so I'm working on a more rural aesthetic. Fields, farms, a windmill, the whole nine yards. Given that Tabletop World are based in Croatia, their exposure here in Blighty isn't all that great so I thought I'd do this project as a review/build log/tutorial doodad. Starting with review:


Caution, potential hyperbole ahead. I simply cannot praise Tabletop World's output highly enough. Lets go through the reasons why. First, the material: Yes, resin isn't my favourite (I think plastic is the natural material for wargaming) but this resin is superb. It's solid, strong, sturdy, a nice clean cream colour that helps to show off the detail even before you paint it and best of all the total lack of bubbles. They must be pressure casting as the quality is better than anything I've seen. Next; the casting method: I'll straight up admit, I have no idea, none, how on earth they keep their moulds intact. Almost everything they make is full of gorgeous deep undercuts to give that rich detail and cast in as few pieces as possible. Whole buildings are in two and three chunks. It surely has to eat the mould silicone. Finally we come to the real deal. The sculpting. These guys literally build their pieces stone by modelled stone. They don't carve mortar lines in, they build whole houses. Their wood shingles have proper wood-grain and chunks missing. There's even full interior detailing on most of their buildings (not the windmill unfortunately) including neat provisions in sacks and boxes.

Granted, their prices are justifiably a little higher than some similar things out there but the quality is a serious bump. If you see scenery simply as a means of blocking lines of sight then frankly, I'd look at MDF stuff, it's cheaper and it'll do the same job. But. If you are like us (by which I include the Beard Bunker crew) and think that lovingly painted and realistic miniatures deserve a lovingly painted and realistic landscape to fight over then they can't be beaten in my opinion. Good terrain tells stories just as effectively as well posed miniatures. Battlefields can be re-positionable dioramas that really enhance the game. It makes me so sad to see some of the tournament spaces in the world pitting fantastically painted forces over plain green mdf grass and cardboard box houses. I know there's a cost/effect criteria in effect there and the situations aren't comparable but there surely should be a middle ground. Anyway, enough of that. On with some assembly:


There really is only one job to do on this model, reinforcing the joins of the arms of the windmill. Normally when pinning there is the awkward task of lining up the pin holes. On something like this you can automatically line up the holes by simply pushing straight up through the pilot holes you've drilled already. Press the arm into position and then drill up through the holes you've drilled in the shaft and continue up into the arms. Hard to describe, hence, photos. Eventually the various bits will be pinned together with wire but for now I left it in sub-assemblies for ease of painting. I marked which arms match to which sockets as each will be in a slightly different place and you might as well get it right. Now, on to painting:


Having watched Charlie all but weep tears of blood trying to get these to prime properly with spray cans I figured another path needed to be found. See, those lovely deep cuts that make painting a joy make proper priming something of a nightmare. Owning an airbrush already I figured that the vallejo surface primer would be a good choice. I was right. Using the airbrush means that you can change the angles on the hop so you can cover all the cracks evenly. I still had to do two coats, one from above, one from beneath but the whole process took only about 12 minutes or so. Even better, from that 200ml tub of paint I used maybe 8ml of it doing the whole building. I'd have expected to use about a quarter of a can of spray paint. This way can save a bunch of propellant expense. Granted, you need a airbrush first but if you can keep it rolling through an equivalent ten cans of spray you'll pay most of it back. Plus it does other stuff. Probably not enough to recommend owning an airbrush on this alone but another reason I'm happy to have one.


While I had the airbrush out I thought I'd steal a march on the woodwork. A coat of Model Air Camo Black-Brown started the process nicely. When I've figured out what I'm going to use on the stones then I'll do the same. More in part two, where we'll take it from basecoat to finished and if there's time add the weathering, if not, heck, there'll be a part three :)

TTFN