Greetings shipmates! While I continue to plod on through the Flecktarn guard (45 lasguns should be finished by the end of the week) I've had time during the considerable drying times involved with so many heavy wash layers to finish a couple of lads...
First off the drawing board, so to speak, is Mung the Ogryn with his whacking great multi-laser. You can see details of his construction here and here. I'd decided that I wanted him to be very much a civilian Ogryn. Not some ex-guard serviceman but a genuine civilian. His backstory will be up on Beard Bunker eventually but for now, lets focus on painting!
One of the things with large figures like Ogryns is that the huge areas of skin need careful blending to avoid really harsh contrasts... Then you stick it under photographic lights and it strips through the thin blended layers. Grump. I assure you that the shading is far less stark on the actual model!
His backstory has him as a bouncer for a nightclub so I figured a band t-shirt and jeans would be the win image-wise. The band is Genejack which is a deeply oblique reference from Eisenhorn and refers to the 41st millenium equivelent of heavy metal: Pound. The denim was an enjoyable challenge to get right. It is a very specific colour, in this case Dark Reaper and Thunderhawk Blue mixed and shaded with black. There was no sculpted pockets of seams on the model so I added them just with paint effects. The trick is to supply contrast. A line of darkened basecoat to be the ridge of the seam or the fold of the pocket. Then a highlight along the lines of the pocket or either edge of the seam gives the three dimensional effect. I finally added a couple of very thin lines of Jokero Orange to the seams to be the classic orange stiching. You can barely see them but their presence says "denim" to the brain.
Like any good biker-syle bouncer Mung needed some tatts. A quick google search gave me a nice islander style faces to put on the left arm and just went for simple barbed wire on the other. Just like when painting stubble its important to both add some flesh tone into the tattoo colour. Once finished you can also glaze it with a few layer of appropriate flesh tone. This knocks the tatoo "under" the layer of skin and gives it the right tone.
To help keep Mung in line I finished off my Inquisitor's still unnamed Interrogator. This is his apprentice and a fairly new one. I wanted to show an operative in transition from the pampered nobleman that he was into a hard bitten Throne agent. Hence the powdered wig and scarlet waistcoat working alongside the tough brown leather coat, the very practical bionic with no aesthetic adjustments and that weapon! I've always loved the Tomb Kings Khopesh's, really nice sculpts and a superb weapon. They are evil designs intended to be used for hooking and tripping limbs and then transmitting a very severe blow due to that long curved edge maximising the force. I figured that this was a fairly recent acquisition and again has a stylish yet practical aire. Painting wise, he wasn't anything remarkable. Even the metalwork was just a mix of Val Liquid Copper and Rich Gold then glazed with Agrax Earthshade.
So with that we are done once more. I'm off late tomorrow to help my brother move house but should have the lasgun Fleckies finished first. See you next week folks.
TTFN
Showing posts with label ogryn. Show all posts
Showing posts with label ogryn. Show all posts
Thursday, 16 May 2013
Saturday, 13 April 2013
On the Workbench - Converting an Ogryn and an entire subsector to play in!
Greetings from a decreasingly diseased Cardiff. I thought I would share some progress I've made recently on more Inq28 models. Unusually for me, this isn't the finished article, far from it...
The model you can see above is the result of patient build-up of layers over this week's lunchbreaks. You can't just sit down and sculpt a whole model, you've got to do a bit, leave it to dry, do the next bit. Otherwise you wind up destroying the work you've done earlier! On this chap I have so far (in no particular order):
This is an autogun with integral grenade launcher. Fairly easy job featuring parts from a boltgun, an old autopistol (the end of which I've just noticed needs straightening, grr) and a piece of plastic tube to be the barrel of the grenade launcher. I planned this one out before I started using some photoshop jiggery pokery:
Ended up a little different but it meant I knew that the overall effect was going to work. To make it, I first removed the bevelled lower edge of the lasgun forward of the magazine. I flattened one surface of the pipe and glued it into position leaving enough room for the grip of the boltgun. The magazine of the boltgun replaced the lasgun power cell and the autopistol muzzle replaced the lasgun. I wound up removing the bayonet lug on the front of the lasgun to make room for the grenade launcher barrel - a small section of the same plastic tubing. Finally I carved a little cartridge ejection port above the magazine release (you can just see it in the top picture). Doing a mock up like this is easy and really gives you a direction to follow!
Are people interested in this kind of thing? Seeing the early work before the finished article appears? I can do more posts like this if there is interest. Let me know in the comments. Now I teased you in the subject bar with an entire subsector to play in?
Well, I wasn't kidding. Over on the Beard Bunker site I have presented the basics for the campaign setting that we will be running Inq28 in. The Cetus subsector. Go on over there and check it out! I'm properly happy with how it turned out. Believe me when I say you'll see more of this! Until next time folks
TTFN
The model you can see above is the result of patient build-up of layers over this week's lunchbreaks. You can't just sit down and sculpt a whole model, you've got to do a bit, leave it to dry, do the next bit. Otherwise you wind up destroying the work you've done earlier! On this chap I have so far (in no particular order):
- Filled in the gutplate void
- Sculpted the belt across the gut.
- Reshaped the boots, added a toecap and tread on the exposed sole.
- Filled in the undercuts on the torso to represent vest fabric stretched over the torso
- Sculpted the neckline of the vest
- Added a mohawk and a thin bandanna tied around the forehead.
This is an autogun with integral grenade launcher. Fairly easy job featuring parts from a boltgun, an old autopistol (the end of which I've just noticed needs straightening, grr) and a piece of plastic tube to be the barrel of the grenade launcher. I planned this one out before I started using some photoshop jiggery pokery:
Ended up a little different but it meant I knew that the overall effect was going to work. To make it, I first removed the bevelled lower edge of the lasgun forward of the magazine. I flattened one surface of the pipe and glued it into position leaving enough room for the grip of the boltgun. The magazine of the boltgun replaced the lasgun power cell and the autopistol muzzle replaced the lasgun. I wound up removing the bayonet lug on the front of the lasgun to make room for the grenade launcher barrel - a small section of the same plastic tubing. Finally I carved a little cartridge ejection port above the magazine release (you can just see it in the top picture). Doing a mock up like this is easy and really gives you a direction to follow!
Are people interested in this kind of thing? Seeing the early work before the finished article appears? I can do more posts like this if there is interest. Let me know in the comments. Now I teased you in the subject bar with an entire subsector to play in?
Well, I wasn't kidding. Over on the Beard Bunker site I have presented the basics for the campaign setting that we will be running Inq28 in. The Cetus subsector. Go on over there and check it out! I'm properly happy with how it turned out. Believe me when I say you'll see more of this! Until next time folks
TTFN
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