Hi folks, as promised, the KV-1 is finished and is a whacking great slab of green!
Yep, this is the same KV-1 (KV stands for Kliment Voroshilov, the defence commissar at the time of its commissioning) that was the focus of a workbench article about brass etch back in... wow... March. The KV series was designed to be a siege tank and it's armour and gun did indeed come as something of a nasty surprise to the Germans who found that it was just plain immune to anything but their biggest weapons. The problem came when these slow lumbering tanks were compared to the T-34 - so far beyond its time that it ought to have come with a TARDIS - and found somewhat wanting. The up-gunned variants of the T-34 (the T-34-85 - hah, just used shortcut keys to do that, ctrl+K and then ctrl+V, KV, gave me a chuckle) could hit as hard, move faster, presented less of a silhouette and be made quicker and cheaper. Soviet tactical doctrine was never going to ignore the value of having two of something in favour of one survivable something and so the poor KV-1's days were shorter than would have been in other armies.
I've already waxed so lyrical about this kit in the build log that you could make a singing candle but if you will indulge me just once more: Wow, seriously, if you have any interest in WW2 gaming do yourself a favour and join Maisey, Emma and I in choosing 1:48 as your vehicle scale of choice. The scale "feel" is better with the chunky 28mm lads and oh god. The kits. There is no contest between a 1:48 multimedia plastic kit designed for armour modellers - and in the case of HobbyBoss often a reduced version of their hyper detailed 1:35 kits - and the 1:56 resin and "wargamer grade" plastic kits you can get. No contest. I will say that if you are the sort to see your models as nothing but wound counters then stick with the 1:56's they'll go together fast and get you on the table. But if like me you love a bit of armour modelling... no contest, and the range grows all the time.
There's a real problem - well two, but I'll get to that - with WW2 painting, especially Soviet, and blogging: There are only so many ways you can say "Well, I painted the whole thing green. Yup, that's about it". So I shall mostly let the pictures do the talking and assume if you are curious about painting methodology you'll check out the T-34-85 and T-70 articles. Literally nothing is different here save less scratches and dings and subtler dust. The KV-1 simply doesn't go fast enough to cover itself too badly in filth. What's that? The second problem? Oh, painting WW2 troops with any fidelity leaves them rather drab in photos. Sure you can push the contrasts and get a better photo but then you end up with cartoons. There's a reason that high contrast is "studio style" and fetishised by some online, it makes for better photographs. However, painting for realism is my great enjoyment so sometimes I just have to eat the fact that the photos won't be great.
Just to show how big the KV-1 is I've assembled a little motor pool of my Sov armour along with happy Ivan the flag waving goon. The KV-1 makes even the T-34-85 look a bit compact and bijou, the T-70 looks like a toy! For those who are curious, these latest additions have swelled my Soviet ranks rather nicely and are now clocking in at well over a thousand points. While I won't be able to shake the Sov habit any time soon I think I need to start thinking about the next project. My problem is that I want to do too many, which to choose? Heer pioneers? Oh, but those Panzergrenadiers are really shiny... Commando raiders? But then there's the Sikh's in Burma who are an unusual project... or 8th army/Afrika Korps in the desert... you've always been fascinated by the Paras and Market Garden... but heck, there's Band of Brothers yanks too, if only they'd make plastics for either of those...
[indecision fades gently to black...]
TTFN
Showing posts with label Bolt Action. Show all posts
Showing posts with label Bolt Action. Show all posts
Friday, 7 August 2015
Monday, 3 August 2015
For the Motherland!
Pozdravleniya tovarishchi! It's been a wee while but the Russians are here again on the ol' PVP blog.
Just like last time I decided to batch paint the whole box - Warlord's Siberian Veterans - in one go. The paint jobs are simple enough that 20+ batches aren't such a trial. I've needed some more infantry for a while and the Siberian box had the advantage of including a medium machine gun and a nifty commissar with loud-hailer so seemed a no-brainer. Lets start with the least interesting unit first.
Least interesting maybe but very useful nonetheless, this is the second light machine-gun squad of the army. The mainstay of any Sov infantry army, these are unremarkable but effective. The painting follows exactly the same model as the first time round, but this time I did a few tweaks. I ditched the tonal variation in the greens as, bluntly, it didn't really produce results worth the extra time. Instead I separated the Val Russian Uniform green summer uniforms from the padded telogreika uniforms by painting the latter in Val Khaki Grey mixed with a dab of Val Russian Uniform. This still breaks up the unit a bit but doesn't take forever. For those who may be curious, the mix of summer and padded uniforms indicates to me early spring. I'm designing the army's look to be around about April. Still cold enough for soldiers to be comfortable in the telogreika but not so cold that they must be worn. Equally, cold enough that those exposed to the elements - tank riders for example - would still be wearing greatcoats. Thus giving me a nice excuse to include some of their nice new winter troops as tank riders later on!
The maxim MMG in the Siberian box is modelled in a pose I can best describe as "cheese it!". I'd have preferred a firing one, as they don't move often in game but beggars can't be choosers and I'm sure I'll pick up another one in time. The painted sections of the maxim are in that ubiquitous russian green used on helmets, tanks, artillery, frankly, I reckon they'd have painted soldiers that green if they could. It's Val Cam Olive Green with a glaze of Athonian Camoshade to add some subtle shading.
And now what I suspect is the reason for the "cheese it!" pose on the gun, there's a commissar yelling behind them and no-one wants to show insufficient zeal... The Commissars of the NKVD were a hangover from Stalin's first purges, initially as a second in command rubber-stamping the commander's orders if they were politically acceptable. This proved... inefficient at best and around 1942 the "commissars" were retired and turned into "zampolit" responsible for morale and discipline. In practice this usually took the form of rounding up those who ran from the enemy and shooting them. Stalin's regular "not one step back" orders were almost literally enforced, much of the Soviet reputation for relentlessness came from a lack of choice. It was the enemies guns or the guns of the NKVD. At least the enemy might give quarter...
Neither of these models are what I'd call "top notch" but both have character. The standard bearer is displayed in the only good angle it has available I'm afraid and has a face only a mother could love. He is though carrying a whacking great flag and is the perfect ADC for a bolt action commissar. The flag is an overhighlighted red going through the GW reds up to Wild Rider. It was then glazed first with a shade of red and chestnut ink. Then a glaze of Bloodletter to brighten the red. The zampolit, aside from the blue uniform trousers and cap is essentially identical to the men. The coat is Val US Drab with lots of little red piping details. Both were quite a lot of fun to paint. Especially getting the ruddy faced commissar's skin tone right with layers of glazes of mixed flesh tones and reds.
Finally, we have that rarest of things in the Soviet Red Army: Veterans. The Red Army had a nasty habit of treating war as a numbers game alone, those who survived the first few weeks of battle were tough indeed and forged into lethal fighters. They also had a habit of scavenging equipment from all and sundry leading to them being rather more enthusiastically armed than the average troopers. Aside from some battle damage to, and a couple of slogans on the helmets their uniforms are the same as the normal lads.
One of the real differences is in the scavenged German gear some of them sport. An MG-42 - one of the best machine guns of the war - an MP-40 and a couple of Panzerfausts mean these guys are armed for bear when added to their PPSh-41's, Thompson's and their DP-28 light machine gun. These were scavenged from German infantry frames I've got for doing a small Pioneer army. It's strange how different just adding a belt of ammo - not normally a Soviet feature - makes to their "feel". I decided to push that feel a little further though:
The soldier on the left is from the veterans squad, the right is from the Light MG squad. I wanted to make the veterans look tired, ill, stressed. Being a veteran soldier in the hell of the Eastern Front means more than being an experienced fighter, it also means having seen and endured rather a lot... that leaves a mark. This was achieved by using light grey instead of Flayed One Flesh in the final highlight mix for the skin. Combine this with a purple wash into the eye sockets and stubble and you have tired, strung-out, ill looking people. It tuned out quite effective and helps mark them out as veterans.
That's all for now folks-ski's but while I was putting these lads in their case I saw the KV1 that I did the build log on a fair while ago. It has actually been painted. The only reason I haven't photographed it for the blog yet is I hadn't weathered it yet. I'll get on that and actually finish that article! Until next time
TTFN
Just like last time I decided to batch paint the whole box - Warlord's Siberian Veterans - in one go. The paint jobs are simple enough that 20+ batches aren't such a trial. I've needed some more infantry for a while and the Siberian box had the advantage of including a medium machine gun and a nifty commissar with loud-hailer so seemed a no-brainer. Lets start with the least interesting unit first.
Least interesting maybe but very useful nonetheless, this is the second light machine-gun squad of the army. The mainstay of any Sov infantry army, these are unremarkable but effective. The painting follows exactly the same model as the first time round, but this time I did a few tweaks. I ditched the tonal variation in the greens as, bluntly, it didn't really produce results worth the extra time. Instead I separated the Val Russian Uniform green summer uniforms from the padded telogreika uniforms by painting the latter in Val Khaki Grey mixed with a dab of Val Russian Uniform. This still breaks up the unit a bit but doesn't take forever. For those who may be curious, the mix of summer and padded uniforms indicates to me early spring. I'm designing the army's look to be around about April. Still cold enough for soldiers to be comfortable in the telogreika but not so cold that they must be worn. Equally, cold enough that those exposed to the elements - tank riders for example - would still be wearing greatcoats. Thus giving me a nice excuse to include some of their nice new winter troops as tank riders later on!
The maxim MMG in the Siberian box is modelled in a pose I can best describe as "cheese it!". I'd have preferred a firing one, as they don't move often in game but beggars can't be choosers and I'm sure I'll pick up another one in time. The painted sections of the maxim are in that ubiquitous russian green used on helmets, tanks, artillery, frankly, I reckon they'd have painted soldiers that green if they could. It's Val Cam Olive Green with a glaze of Athonian Camoshade to add some subtle shading.
And now what I suspect is the reason for the "cheese it!" pose on the gun, there's a commissar yelling behind them and no-one wants to show insufficient zeal... The Commissars of the NKVD were a hangover from Stalin's first purges, initially as a second in command rubber-stamping the commander's orders if they were politically acceptable. This proved... inefficient at best and around 1942 the "commissars" were retired and turned into "zampolit" responsible for morale and discipline. In practice this usually took the form of rounding up those who ran from the enemy and shooting them. Stalin's regular "not one step back" orders were almost literally enforced, much of the Soviet reputation for relentlessness came from a lack of choice. It was the enemies guns or the guns of the NKVD. At least the enemy might give quarter...
Neither of these models are what I'd call "top notch" but both have character. The standard bearer is displayed in the only good angle it has available I'm afraid and has a face only a mother could love. He is though carrying a whacking great flag and is the perfect ADC for a bolt action commissar. The flag is an overhighlighted red going through the GW reds up to Wild Rider. It was then glazed first with a shade of red and chestnut ink. Then a glaze of Bloodletter to brighten the red. The zampolit, aside from the blue uniform trousers and cap is essentially identical to the men. The coat is Val US Drab with lots of little red piping details. Both were quite a lot of fun to paint. Especially getting the ruddy faced commissar's skin tone right with layers of glazes of mixed flesh tones and reds.
Finally, we have that rarest of things in the Soviet Red Army: Veterans. The Red Army had a nasty habit of treating war as a numbers game alone, those who survived the first few weeks of battle were tough indeed and forged into lethal fighters. They also had a habit of scavenging equipment from all and sundry leading to them being rather more enthusiastically armed than the average troopers. Aside from some battle damage to, and a couple of slogans on the helmets their uniforms are the same as the normal lads.
One of the real differences is in the scavenged German gear some of them sport. An MG-42 - one of the best machine guns of the war - an MP-40 and a couple of Panzerfausts mean these guys are armed for bear when added to their PPSh-41's, Thompson's and their DP-28 light machine gun. These were scavenged from German infantry frames I've got for doing a small Pioneer army. It's strange how different just adding a belt of ammo - not normally a Soviet feature - makes to their "feel". I decided to push that feel a little further though:
The soldier on the left is from the veterans squad, the right is from the Light MG squad. I wanted to make the veterans look tired, ill, stressed. Being a veteran soldier in the hell of the Eastern Front means more than being an experienced fighter, it also means having seen and endured rather a lot... that leaves a mark. This was achieved by using light grey instead of Flayed One Flesh in the final highlight mix for the skin. Combine this with a purple wash into the eye sockets and stubble and you have tired, strung-out, ill looking people. It tuned out quite effective and helps mark them out as veterans.
![]() |
| General Mulder approves |
TTFN
Tuesday, 17 March 2015
Using Brass Etch - KV-1s Workbench
Hi folks, I was working on the T-70 a little while ago, glueing little bits of carefully bent brass etch into place and realised that I had never actually talked about how to use the stuff! Fortunately I have a Soviet armour addiction at the moment (can quit any time I like, ok? OK?!) and so the beautiful Hobbyboss KV-1s Ehkranami on my workbench would form a nice test bed for a basic tutorial.
Now most brass etch is things like the above, very, very thin components that can't be made strongly enough in injected plastic. Compare the scale thickness of these components and similar things on the Leman Russ. I will confess that that is not a fair comparison as the Russ has been designed to go together easily and withstand the rigours of rough wargaming handling. The KV-1 here has been designed to be an accurate scale model that can also be used for wargaming. If you're careful. But this is what I am really liking about building my Bolt Action collection, there is the option for some really, really nice scale modelling as well as a nifty wargame. Most projects will never need more than the above, but the scale-modelling bug is contagious and the temptation to take things further is very real. I'll caution you that if you are the sort of modeller who rages at a part that doesn't precisely fit (been there) the next products miiiight not be for you...
The part in question is engine intake grills, you see Hobbyboss have helpfully modelled louvres leading into the darkness of the engine. This is odd though as the kit part that covers them is completely opaque plastic. On the T34-85 kit the grills were fairly straightforward and thus included on the etch sprue from the get go. On this tank (the only KV-1 I'm likely to have so wanted to go large on the modelling) I'd need to replace them with aftermarket etch if I wanted them delicate and lovely.
Hauler (along with Eduard and loads of others) make a bewildering array of enhancement products to make the injection kits more accurate, or a different version, or just more characterful. It's easier to do this in scale modelling than in sci-fi/fantasy modelling as no-one owns the design of a 70 year old tank. Anyone can make a KV-1. Parts for a Stormraven are more tricksy. Anyway, lets get on with tutorial flavour stuff rather than musings. There is nothing, nothing in the world that pings off and gets eaten by the carpet monster like brass etch. It's the combination of stiffness, springiness and extraordinary lightness that allows etch components to seemingly defy gravity with a sad little "ping" noise never to be seen again. To prevent this, simply stick some low-tack masking tape to the back of the etch sprues. That way when you cut through the attachment points it can't go anywhere, delicately remove the parts from the tape with the knife and you are good to go. As you can see from the middle image I do this even with the really, really simple components.
Once you've got the parts cut out they often need to be bent into 3D shape. Handily, this kit needed both square bends and rounded shapes so I could show you a lot. There are some magnificent tools designed to assist with this process and if you are working in 1/35 (54mm to us wargamers) I'd really recommend them as trying to get a straight edge bend on a six inch long bit of etch is beyond tricky. For little 1/48 (28mm-ish) scale you don't necessarily need them (I don't own any). I just use two single edge razor blades. These are really, really useful tools anyway and come in massive boxes for not a lot of money so you can always have a sharp one. Lay one razor across the line where the bend will go. Press down and it clamps the part down. Slide the other razor under the part and line them up. Then lift the underneath one and it will neatly bend the part into a perfect angle. Word of warning, measure twice, bend once, if you need to straighten and re-bend it will snap.
If you've never needed tweezers before you will need them for this. You just cannot do this with fingers along. For this project I needed another three semicircular supports gluing on along the frame. The easiest way to do this is tip a little blob of superglue onto a bit of scrap plastic and then holding the part in the tweezers run the edge to be glued through the blob. This controls how much superglue goes on. Get it in place, let it set, then put a dot of thin superglue on the part and give it a sharp puff of air, this will disrupt surface tension and capillary action will distribute the superglue along the stuck edge. Make sure you run a bit of paper underneath before you put the assembly down again to clean any excess otherwise you'll be shaving it off the table with that razor. Once all the supports were glued I turned my attention to the grills.
If you need to get a nice rounded bend, just find a paintbrush with an appropriate diameter and gently smooth down the part over it. Go for slow, smooth gentle bending, don't do it all in one go as you don't want to get a sharp edge in your nice gentle bend. For this kit, the front edge also needed to be pressed flat to fit (this bit was just impossible to photograph). Keeping most of the grill on the paintbrush, press the edge flat against a flat surface with the razor. Once that was taken care of I also needed to flatten the edges along the length of the guard. I put the grill in place so that the supports would keep it in shape and then flattened the edges with the razor. Glue into place and it's a win.
Once in place the difference is clear. Or it might not be. Frankly, this is one of those things that is just for me rather than because I think dozens of people will go "oooh you can see through these!". Most people will never want to do this, plastic is more than enough. I'm just enjoying myself - thus suspecting a slight masochistic edge to my modelling - and thought I'd share what I knew. If you want better info on this kind of thing then you need to plunge in to the pages of magazines like Model Military International (where I learned) and similar publications. There you will find people who want to make sure that there are the right shape, size and number of rivets on a tank. Products that work like a waterslide transfer to make weld seams. It's a magical world with a lot that we wargamers could learn from. Just take it easy on the delicate brass when making a wargaming model, thin brass antennae, while beautiful, will just get destroyed.
And there he (to Russians, vehicles are "he", even ships whereas to us they're "she", just one of those things) is in all his glory. Hobbyboss have knocked this kit out of the park. Do yourself a favour, zoom in at the fenders under the turret, drink in the detail. Can't wait to paint this fella!
Hope you've enjoyed this, I've shied away from work in progress stuff before as I've focussed on the end result of the painting. Do people like this? Do you want to see more like it? Quite happy to do build logs as well as painting. Thoughts? Stick 'em in the comments, I do read them all.
TTFN
Now most brass etch is things like the above, very, very thin components that can't be made strongly enough in injected plastic. Compare the scale thickness of these components and similar things on the Leman Russ. I will confess that that is not a fair comparison as the Russ has been designed to go together easily and withstand the rigours of rough wargaming handling. The KV-1 here has been designed to be an accurate scale model that can also be used for wargaming. If you're careful. But this is what I am really liking about building my Bolt Action collection, there is the option for some really, really nice scale modelling as well as a nifty wargame. Most projects will never need more than the above, but the scale-modelling bug is contagious and the temptation to take things further is very real. I'll caution you that if you are the sort of modeller who rages at a part that doesn't precisely fit (been there) the next products miiiight not be for you...
The part in question is engine intake grills, you see Hobbyboss have helpfully modelled louvres leading into the darkness of the engine. This is odd though as the kit part that covers them is completely opaque plastic. On the T34-85 kit the grills were fairly straightforward and thus included on the etch sprue from the get go. On this tank (the only KV-1 I'm likely to have so wanted to go large on the modelling) I'd need to replace them with aftermarket etch if I wanted them delicate and lovely.
Hauler (along with Eduard and loads of others) make a bewildering array of enhancement products to make the injection kits more accurate, or a different version, or just more characterful. It's easier to do this in scale modelling than in sci-fi/fantasy modelling as no-one owns the design of a 70 year old tank. Anyone can make a KV-1. Parts for a Stormraven are more tricksy. Anyway, lets get on with tutorial flavour stuff rather than musings. There is nothing, nothing in the world that pings off and gets eaten by the carpet monster like brass etch. It's the combination of stiffness, springiness and extraordinary lightness that allows etch components to seemingly defy gravity with a sad little "ping" noise never to be seen again. To prevent this, simply stick some low-tack masking tape to the back of the etch sprues. That way when you cut through the attachment points it can't go anywhere, delicately remove the parts from the tape with the knife and you are good to go. As you can see from the middle image I do this even with the really, really simple components.
Once you've got the parts cut out they often need to be bent into 3D shape. Handily, this kit needed both square bends and rounded shapes so I could show you a lot. There are some magnificent tools designed to assist with this process and if you are working in 1/35 (54mm to us wargamers) I'd really recommend them as trying to get a straight edge bend on a six inch long bit of etch is beyond tricky. For little 1/48 (28mm-ish) scale you don't necessarily need them (I don't own any). I just use two single edge razor blades. These are really, really useful tools anyway and come in massive boxes for not a lot of money so you can always have a sharp one. Lay one razor across the line where the bend will go. Press down and it clamps the part down. Slide the other razor under the part and line them up. Then lift the underneath one and it will neatly bend the part into a perfect angle. Word of warning, measure twice, bend once, if you need to straighten and re-bend it will snap.
If you've never needed tweezers before you will need them for this. You just cannot do this with fingers along. For this project I needed another three semicircular supports gluing on along the frame. The easiest way to do this is tip a little blob of superglue onto a bit of scrap plastic and then holding the part in the tweezers run the edge to be glued through the blob. This controls how much superglue goes on. Get it in place, let it set, then put a dot of thin superglue on the part and give it a sharp puff of air, this will disrupt surface tension and capillary action will distribute the superglue along the stuck edge. Make sure you run a bit of paper underneath before you put the assembly down again to clean any excess otherwise you'll be shaving it off the table with that razor. Once all the supports were glued I turned my attention to the grills.
If you need to get a nice rounded bend, just find a paintbrush with an appropriate diameter and gently smooth down the part over it. Go for slow, smooth gentle bending, don't do it all in one go as you don't want to get a sharp edge in your nice gentle bend. For this kit, the front edge also needed to be pressed flat to fit (this bit was just impossible to photograph). Keeping most of the grill on the paintbrush, press the edge flat against a flat surface with the razor. Once that was taken care of I also needed to flatten the edges along the length of the guard. I put the grill in place so that the supports would keep it in shape and then flattened the edges with the razor. Glue into place and it's a win.
Once in place the difference is clear. Or it might not be. Frankly, this is one of those things that is just for me rather than because I think dozens of people will go "oooh you can see through these!". Most people will never want to do this, plastic is more than enough. I'm just enjoying myself - thus suspecting a slight masochistic edge to my modelling - and thought I'd share what I knew. If you want better info on this kind of thing then you need to plunge in to the pages of magazines like Model Military International (where I learned) and similar publications. There you will find people who want to make sure that there are the right shape, size and number of rivets on a tank. Products that work like a waterslide transfer to make weld seams. It's a magical world with a lot that we wargamers could learn from. Just take it easy on the delicate brass when making a wargaming model, thin brass antennae, while beautiful, will just get destroyed.
And there he (to Russians, vehicles are "he", even ships whereas to us they're "she", just one of those things) is in all his glory. Hobbyboss have knocked this kit out of the park. Do yourself a favour, zoom in at the fenders under the turret, drink in the detail. Can't wait to paint this fella!
Hope you've enjoyed this, I've shied away from work in progress stuff before as I've focussed on the end result of the painting. Do people like this? Do you want to see more like it? Quite happy to do build logs as well as painting. Thoughts? Stick 'em in the comments, I do read them all.
TTFN
Labels:
Bolt Action,
Brass Etch,
KV-1,
Soviet,
Tanks,
Tutorial,
Workbench
Monday, 9 March 2015
Teeny Tiny T-70 (Bolt Action)
Once again: Privet Tovarishchi! The mighty bear of the Soviet army have another tooth with which to grip the throat of the fascist grey wolf! The mighty... what? It's not, in any way mighty? Oh, well... the plucky T-70 light tank!
The T-70 was one of a whole line of Soviet light tanks, it was first made in 1942 and replaced the T-50 infantry support and T-60 scout tanks. This is actually the T-70M variant because the '70 had a nasty habit of exploding due to it's engine configuration. Not long after the T-70M was replaced with the T-80 the Soviet Union abandoned light tank production all together and replaced their role with armoured cars while focusing on medium and heavy tank production. I think the T-70 was unfortunate in a way because it was developed at the time when the T-34 was king of the battlefield. A medium tank with the performance and speed of the light tank will always draw uncomfortable comparisons and the '70 just wasn't up to the job. It didn't help that the tank could literally only fit 2 crewmen so commanding an engagement was all but impossible for tank commanders who had to focus on gunnery. Anyway, enough history (more here), on with the show!
The first thing to note about this kit (the MikroMir 1:48 T-70) is that it is tiny, it feels like a 1:72 kit in many ways. In the photo above the T34-85 looks enormous compared to the '70 despite it being far from a big tank (wait till I break out the KV-1 or Maisey brings the Tiger). I should confess, at the time of assembling the kit I was ready to turn this article into a symphony of frustration at this kit. I hated assembling it. Lousy instructions of the mislabelled parts, "lets mash 12 steps into one, they'll figure it out" school; soft details on hard brittle plastic; unnecessary brass etch components (every ridge on the turret is a piece of brass you have to fold) and the worst track run I've made to date. All told on and off it took about eight hours to make. Approach this kit with caution, "Made in Ukraine" is unfortunately not a mark of quality it seems. That being said, it is the only (to my knowledge) 1:48 scale T-70 kit on the market so I feel fortunate to have one available at all.
Despite all that grumbling? My hate for this tank vanished under the first spray of primer. The various components were unified and the tank emerged. I had also by then done more research (seriously, to find out where to fit the rear road wheels, the instructions did not show it...) and discovered that some of the features of the kit that looked properly rough were accurately representing the tank! It's build quality is terrible! Not surprisingly, for Soviet armour, painting proceeded in exactly the same way as the T34-85 kit. Vallejo Cam Olive Green, highlighted by adding Green Grey, shaded by adding black. Tracks were painted in Vallejo Track Primer and Ammo Track Rust, the rims of the wheels in Ammo Rubber & Tires. There really isn't much else to the normal painting (Soviet armour is seriously easy to paint, "any colour so long as it's green!"). From then on it's all weathering.
Weathering was - again just like the T34-85 - just Ammo Enamels loaded onto a brush and then blown off onto the model with bursts of air from the airbrush. Starting with the lightest, and the greatest coverage, and working darker and darker for fresher and fresher splashes. I dampened the upper surfaces of the tank with odourless thinner and then ran the lightest earth colour into the creases, panel lines, around the bolts and anywhere else that dust would gather. Did some streaking anywhere that rainmarks would form and that was that. Last two things to mention are markings - again, hand painted by the crew so just a freehand "51" and a "For Stalin!" on the side - and the exhaust system. I decided that the crew had recently had a new unpainted exhaust fitted but the pressure of the conflict led to the tank being thrown back into service with no extra paint (there are stories of the tank factory in Stalingrad literally rolling off the production line, unpainted, covered in welders chalk marks and being crewed and driven straight into the conflict outside). As a result, the exhaust, which are all cheap metal, rusted fast. I wanted to play with the ammo rust colours and they are fantastic. Really good for the "jeffrust" stippling thing. I started from a German Camo Black-Brown basecoat and worked up.
So a fun paint job on a really, really hellish build. Shakes out as a fairly enjoyable tank. No idea how it will fight on the table, but I'll let you know. You see this is the first step of a Tank War army (list above) designed to reflect roughly the proportions of different models of tank in the Soviet Army, i.e. mostly T-34's with a big KV-1 and a little nippy T-70 for scouting. Two lethal squads of SMG armed tank riders to sweep aside the opposing infantry round it out (great help not having to have separate transports for them and it's very Soviet). I know we'll be facing a Tiger at some point... eep.
That's all for today tovarishchi, keep the vodka handy and your gun oiled for winter is over and spring will bring the attack once more!
TTFN
![]() |
| annoying "shinyness" in all these photos, actual tank much more matte. |
The T-70 was one of a whole line of Soviet light tanks, it was first made in 1942 and replaced the T-50 infantry support and T-60 scout tanks. This is actually the T-70M variant because the '70 had a nasty habit of exploding due to it's engine configuration. Not long after the T-70M was replaced with the T-80 the Soviet Union abandoned light tank production all together and replaced their role with armoured cars while focusing on medium and heavy tank production. I think the T-70 was unfortunate in a way because it was developed at the time when the T-34 was king of the battlefield. A medium tank with the performance and speed of the light tank will always draw uncomfortable comparisons and the '70 just wasn't up to the job. It didn't help that the tank could literally only fit 2 crewmen so commanding an engagement was all but impossible for tank commanders who had to focus on gunnery. Anyway, enough history (more here), on with the show!
The first thing to note about this kit (the MikroMir 1:48 T-70) is that it is tiny, it feels like a 1:72 kit in many ways. In the photo above the T34-85 looks enormous compared to the '70 despite it being far from a big tank (wait till I break out the KV-1 or Maisey brings the Tiger). I should confess, at the time of assembling the kit I was ready to turn this article into a symphony of frustration at this kit. I hated assembling it. Lousy instructions of the mislabelled parts, "lets mash 12 steps into one, they'll figure it out" school; soft details on hard brittle plastic; unnecessary brass etch components (every ridge on the turret is a piece of brass you have to fold) and the worst track run I've made to date. All told on and off it took about eight hours to make. Approach this kit with caution, "Made in Ukraine" is unfortunately not a mark of quality it seems. That being said, it is the only (to my knowledge) 1:48 scale T-70 kit on the market so I feel fortunate to have one available at all.
Despite all that grumbling? My hate for this tank vanished under the first spray of primer. The various components were unified and the tank emerged. I had also by then done more research (seriously, to find out where to fit the rear road wheels, the instructions did not show it...) and discovered that some of the features of the kit that looked properly rough were accurately representing the tank! It's build quality is terrible! Not surprisingly, for Soviet armour, painting proceeded in exactly the same way as the T34-85 kit. Vallejo Cam Olive Green, highlighted by adding Green Grey, shaded by adding black. Tracks were painted in Vallejo Track Primer and Ammo Track Rust, the rims of the wheels in Ammo Rubber & Tires. There really isn't much else to the normal painting (Soviet armour is seriously easy to paint, "any colour so long as it's green!"). From then on it's all weathering.
Weathering was - again just like the T34-85 - just Ammo Enamels loaded onto a brush and then blown off onto the model with bursts of air from the airbrush. Starting with the lightest, and the greatest coverage, and working darker and darker for fresher and fresher splashes. I dampened the upper surfaces of the tank with odourless thinner and then ran the lightest earth colour into the creases, panel lines, around the bolts and anywhere else that dust would gather. Did some streaking anywhere that rainmarks would form and that was that. Last two things to mention are markings - again, hand painted by the crew so just a freehand "51" and a "For Stalin!" on the side - and the exhaust system. I decided that the crew had recently had a new unpainted exhaust fitted but the pressure of the conflict led to the tank being thrown back into service with no extra paint (there are stories of the tank factory in Stalingrad literally rolling off the production line, unpainted, covered in welders chalk marks and being crewed and driven straight into the conflict outside). As a result, the exhaust, which are all cheap metal, rusted fast. I wanted to play with the ammo rust colours and they are fantastic. Really good for the "jeffrust" stippling thing. I started from a German Camo Black-Brown basecoat and worked up.
So a fun paint job on a really, really hellish build. Shakes out as a fairly enjoyable tank. No idea how it will fight on the table, but I'll let you know. You see this is the first step of a Tank War army (list above) designed to reflect roughly the proportions of different models of tank in the Soviet Army, i.e. mostly T-34's with a big KV-1 and a little nippy T-70 for scouting. Two lethal squads of SMG armed tank riders to sweep aside the opposing infantry round it out (great help not having to have separate transports for them and it's very Soviet). I know we'll be facing a Tiger at some point... eep.
That's all for today tovarishchi, keep the vodka handy and your gun oiled for winter is over and spring will bring the attack once more!
TTFN
Labels:
Bolt Action,
Soviet,
T-70,
Tanks
Tuesday, 23 September 2014
On the Workbench - Bolt Action Weapon Teams
Having got the Bolt Action bug quite hard now, I've started in on the Desert Rats I reviewed way back when. A few people who have seen them commented on the way I do the weapon team bases so I thought I'd share (given that I'd bought a machine gun to back them up).
They don't look like much there I know, the bit people have liked is the split in the base to allow the teams to be removed as individual casualties. It is a simple idea, but one that allows you to have a nicely modelled mini-diorama that suits these teams while still permitting casualties without tiresome tokens littering the table. Like I say, simple idea but I've come up with a fairly foolproof way of doing this though so share I shall.
Having completed all the cleanup and basic assembly I dry fit the models together on the base to get the distribution right. You can't just chop the thing clean down the middle as they won't be pleasingly centred. Once happy, I picked off the loader and used a strip of masking tape (self adhesive straight edge see) to mark where I needed the cut.
There's no reason that you can't break out a nice sharp scalpel and a steel ruler but as I've got one of those brilliant Chopper II contraptions, it seemed rude not to. Handily with the way the chopper works all I had to do was line up the masking tape with the centre-line, chop half way, flip it round and do the other. Perfect cut. 10 Seconds.
Next, take that handy tape, unstick it from the top and use it to join the two halves from underneath. This stops the base from jiffling around while you glue on the figures.
In this case, the easiest way was dry fit everyone back on the base, glue the loader, then the firer (is that a word?). I left the gun unglued for now as it would only get in the way while painting.
And there you have it. Easy but useful. Better aesthetics, cleaner gaming. Win all round as far as I'm concerned. No reason you can't do this with the Imperial Guard (astra whatever) weapons teams too. I'll obviously post pictures once painted. One last tip. Tape the bases back together when you get to texturing, makes sure you don't get a gap in the texture that would show up the cut. Makes it all the more "as if by magic" when you separate them.
More soon!
TTFN
They don't look like much there I know, the bit people have liked is the split in the base to allow the teams to be removed as individual casualties. It is a simple idea, but one that allows you to have a nicely modelled mini-diorama that suits these teams while still permitting casualties without tiresome tokens littering the table. Like I say, simple idea but I've come up with a fairly foolproof way of doing this though so share I shall.
Having completed all the cleanup and basic assembly I dry fit the models together on the base to get the distribution right. You can't just chop the thing clean down the middle as they won't be pleasingly centred. Once happy, I picked off the loader and used a strip of masking tape (self adhesive straight edge see) to mark where I needed the cut.
There's no reason that you can't break out a nice sharp scalpel and a steel ruler but as I've got one of those brilliant Chopper II contraptions, it seemed rude not to. Handily with the way the chopper works all I had to do was line up the masking tape with the centre-line, chop half way, flip it round and do the other. Perfect cut. 10 Seconds.
Next, take that handy tape, unstick it from the top and use it to join the two halves from underneath. This stops the base from jiffling around while you glue on the figures.
In this case, the easiest way was dry fit everyone back on the base, glue the loader, then the firer (is that a word?). I left the gun unglued for now as it would only get in the way while painting.
And there you have it. Easy but useful. Better aesthetics, cleaner gaming. Win all round as far as I'm concerned. No reason you can't do this with the Imperial Guard (astra whatever) weapons teams too. I'll obviously post pictures once painted. One last tip. Tape the bases back together when you get to texturing, makes sure you don't get a gap in the texture that would show up the cut. Makes it all the more "as if by magic" when you separate them.
More soon!
TTFN
Labels:
Bolt Action,
Tutorial,
Workbench
Saturday, 13 September 2014
T-34-85, Za Rodinu!
Privet Tovarishchi! Our glorious red army has received a powerful new armoured ally to help crush the fascists! Za Rodinu!
Yep, I've been painting more Bolt Action soviet gear, this time the awesome HobbyBoss T-34-85. I was going to write a bit about the T-34 but there is just so much on this legendary armoured vehicle that I'm going to wimp out and just direct you to Wikipedia. Now, a few things before we go on: First, that is a 1:48 scale vehicle, not the 1:56 scale "normally" associated with 28mm gaming. There are some historical gamers out there already burning me in effigy but bear with me. While tanks are actually always a little smaller (and much more cramped) than you imagine, there is a problem with "true" 28mm scale vehicles looking almost comically small alongside 28mm figs. The main reasons for this are: 1) the proportions, 28mm figs tend to be wider ("chunkier") than their height should indicate. 2) the base, even thin ones like Bolt Action use, raise up the infantry models even taller while the tanks lie on the table directly. So in order to make the game "feel right", Maisey (of the Beard Bunker) and I decided to use 1:48 as our preferred vehicle scale. The other advantage is that 1:48's are made for the scale modelling community and thus are incredibly well detailed.
If you've never made any historical figures the vehicles the scale modellers work with are epic in the level of detail they work in. This can mean some painfully fiddly work at times, my fumble fingered efforts with the tracks for example, but mean that all the tiny details are represented. There is even a complete interior, impossible to see unless the hatches are open. I didn't bother with the innards, keeping them for conversions, especially the stunning engine, every bit is modelled. Dozens of parts going to make up a proper, real looking engine. Destined for an Ork I think.
Before I break into the painting proper I should note a modelling consideration. It's easiest to paint these tanks with exposed running gear in sub assemblies. The wheels and sprockets pressed on to the suspension arms and the track run glued together (leave one link unglued to bend open) then disassemble it all for easy painting and (as shown here) weathering behind the road wheels.
Painting wise, Russian armour is one of the least interesting in terms of colour scheme. To paraphrase a Henry Ford quote: "Any colour as long as it's green!". In this case Val Cam Olive Green. Seriously. Almost all of this tank is simply painted in the one colour. I helped the contrasts a little with two drybrushed highlights, both a mix of Val Cam Olive Green and Val Green Grey increasing the amount of Green Grey for the second highlight. Then, seeing a need to further define the shadows, I added some black to the Val Cam Olive Green , thinned it with water and some Lahmian Medium and then ran this into the panel lines, vents, creases and shadows of the tank. The tracks got airbrushed with a Ammo Track Rust (appropriate huh?) and once dry, the contact areas all got a drybrush of AP Gunmetal. Contact areas mean the outer bits of the tracks, where the wheels run on the inside and the guide horns (those sticky-up bits on the inside of the tracks that keep them on the wheels), anywhere the tracks rub against stuff. Then it was slogan time:
One of the more "rustic" aspects of Soviet armour in the second world war is that, unlike the fine precision of stencilled markings you see on every other army in the world at the time, they just got the crews to paint on the numbers by hand in their bestest, neatest handwriting. Thus you see a range of positioning, "fonts" and sizes. You also saw a lot of motivational slogans painted on their vehicles. This was common to most armies, you named your tanks. But the Soviets had commissars who were looking for "zeal", so zeal they got. On this tank the slogans read "I vow to destroy the enemy" and "be a hero!" both cribbed from propaganda posters of the time. These were simply hand painted on in Ceramite White as neatly as I could. For once, looking hand done would not be a problem for freehand.
Finally, in order to give the tank that "model not toy" thing and to break up an almost literal sea of green I broke out the weathering. Starting with mud build up on the running gear and tracks I used various mixes of AK Interactive/Mig Ammo enamels. Mostly Earth Effects, Fresh Mud and Dark Mud. These were loaded onto brushes and then blown off in spatters with bursts of air from the airbrush, sometimes I added dry pigments to thicken it up and make the mud more, well, muddy. This achieved I attached the running gear and moved on to putting the layers of dust and grime on the upper surfaces. A mix of AK Kursk Earth and Earth Effects was the right colour for what I had in mind. I sprayed odourless turps over the model to dampen it first then applied the enamel mix to the creases, flat surfaces and anywhere else dust would gather. As I gently dried off the result with the hair dryer I added little streaks and rainmarks with a brush, dragging it through the drying enamel to streak it. Finally I used some Streaking Grime to the upper edges of the turret to make with the muck and allowed a thin mix of the Earth Effects and Kursk Earth to pool in the fenders. Some drybrushed black near the exhausts and the gun barrel and job done.
So, do I like the result? Hell yes. I really loved the research and recreation elements (it's what draws me to historical gaming in the first place), the model is stunningly detailed for what is a (relatively) very cheap kit - I got mine for £18. With Warlord releasing Tank Wars recently as a Bolt Action supplement I foresee rather a lot of treadhead glee in my future. I'll let you know how it fares once I get it on the table.
Until next time folks
TTFN
Yep, I've been painting more Bolt Action soviet gear, this time the awesome HobbyBoss T-34-85. I was going to write a bit about the T-34 but there is just so much on this legendary armoured vehicle that I'm going to wimp out and just direct you to Wikipedia. Now, a few things before we go on: First, that is a 1:48 scale vehicle, not the 1:56 scale "normally" associated with 28mm gaming. There are some historical gamers out there already burning me in effigy but bear with me. While tanks are actually always a little smaller (and much more cramped) than you imagine, there is a problem with "true" 28mm scale vehicles looking almost comically small alongside 28mm figs. The main reasons for this are: 1) the proportions, 28mm figs tend to be wider ("chunkier") than their height should indicate. 2) the base, even thin ones like Bolt Action use, raise up the infantry models even taller while the tanks lie on the table directly. So in order to make the game "feel right", Maisey (of the Beard Bunker) and I decided to use 1:48 as our preferred vehicle scale. The other advantage is that 1:48's are made for the scale modelling community and thus are incredibly well detailed.
If you've never made any historical figures the vehicles the scale modellers work with are epic in the level of detail they work in. This can mean some painfully fiddly work at times, my fumble fingered efforts with the tracks for example, but mean that all the tiny details are represented. There is even a complete interior, impossible to see unless the hatches are open. I didn't bother with the innards, keeping them for conversions, especially the stunning engine, every bit is modelled. Dozens of parts going to make up a proper, real looking engine. Destined for an Ork I think.
Before I break into the painting proper I should note a modelling consideration. It's easiest to paint these tanks with exposed running gear in sub assemblies. The wheels and sprockets pressed on to the suspension arms and the track run glued together (leave one link unglued to bend open) then disassemble it all for easy painting and (as shown here) weathering behind the road wheels.
Painting wise, Russian armour is one of the least interesting in terms of colour scheme. To paraphrase a Henry Ford quote: "Any colour as long as it's green!". In this case Val Cam Olive Green. Seriously. Almost all of this tank is simply painted in the one colour. I helped the contrasts a little with two drybrushed highlights, both a mix of Val Cam Olive Green and Val Green Grey increasing the amount of Green Grey for the second highlight. Then, seeing a need to further define the shadows, I added some black to the Val Cam Olive Green , thinned it with water and some Lahmian Medium and then ran this into the panel lines, vents, creases and shadows of the tank. The tracks got airbrushed with a Ammo Track Rust (appropriate huh?) and once dry, the contact areas all got a drybrush of AP Gunmetal. Contact areas mean the outer bits of the tracks, where the wheels run on the inside and the guide horns (those sticky-up bits on the inside of the tracks that keep them on the wheels), anywhere the tracks rub against stuff. Then it was slogan time:
![]() |
| my slogans came from propaganda posters found on this site |
Finally, in order to give the tank that "model not toy" thing and to break up an almost literal sea of green I broke out the weathering. Starting with mud build up on the running gear and tracks I used various mixes of AK Interactive/Mig Ammo enamels. Mostly Earth Effects, Fresh Mud and Dark Mud. These were loaded onto brushes and then blown off in spatters with bursts of air from the airbrush, sometimes I added dry pigments to thicken it up and make the mud more, well, muddy. This achieved I attached the running gear and moved on to putting the layers of dust and grime on the upper surfaces. A mix of AK Kursk Earth and Earth Effects was the right colour for what I had in mind. I sprayed odourless turps over the model to dampen it first then applied the enamel mix to the creases, flat surfaces and anywhere else dust would gather. As I gently dried off the result with the hair dryer I added little streaks and rainmarks with a brush, dragging it through the drying enamel to streak it. Finally I used some Streaking Grime to the upper edges of the turret to make with the muck and allowed a thin mix of the Earth Effects and Kursk Earth to pool in the fenders. Some drybrushed black near the exhausts and the gun barrel and job done.
So, do I like the result? Hell yes. I really loved the research and recreation elements (it's what draws me to historical gaming in the first place), the model is stunningly detailed for what is a (relatively) very cheap kit - I got mine for £18. With Warlord releasing Tank Wars recently as a Bolt Action supplement I foresee rather a lot of treadhead glee in my future. I'll let you know how it fares once I get it on the table.
Until next time folks
TTFN
Labels:
Bolt Action,
Soviet,
T34-85,
WW2
Thursday, 21 August 2014
Quantity has a Quality all of it's own
Hi folks, something new for you today. My first Bolt Action models. I actually painted them quite some time ago but hadn't gotten around to photographing and sharing them. Time to do so!
My first Bolt Action army is the awesome might of the Soviet Union. The picture above is of a Light Machine Gun squad. I've always had a soft spot for the poor bloody infantrymen of the Soviet Union. They basically won the second world war (or the Great Patriotic War to the Russians) despite what the movies say. We helped, don't get me wrong, but the Eastern Front was pure murder for the Germans. However, in order to do this they took massive casualties. 14% of the population of the USSR was dead in battle at the end of the war. This compared to 0.95% for the UK. Mind numbing numbers. Mostly because of the theory that forms the title of this post. Quality was all very well - and sometimes Russian tech was brilliant - but Russian combat doctrine essentially boiled down to throw enough men and cheap materiel at the enemy and you will win. Quantity has a Quality all of its own...
Bolt Action itself is a cracking game. I'll go into the mechanics and so on in the future (a battle report vs. Maisey's Germans might be in order), for now, I'll just say that it is an engaging game. Mid sized skirmish with a brilliant turn mechanic that keeps you concentrating as your plan has to adapt fluidly to events on the ground. It is one of these games where list munchkins could run a bit riot though. There is nothing stopping me filling my Russian army with veteran submachine gun squads for example. It's history and recreation that save you from that. Like I say, mechanics another time. Now lets see more figures.
These are an inexperienced rifle squad. The Soviet special rule is that you get one of these for free. Yup, inexperienced troops are so chaff worthy that we get a squad for nuffink. Other nations get snazzy guns or more leadership. Us? More men to throw at the guns. Very Soviet. Painting wise, I will confess that these are not the best painted models. Mostly because the models themselves range from very good to ooookay.... Some of the eyes are lopsided and a lot of details are soft. They're ok for what they do though. Just don't expect top of the line. There is a lot of argument about Soviet army colours. Most people go with brown because that is what Osprey's illustrators default to. Trouble is, they're actually mostly green-brown with varying shades because the factories just used whatever dye or cloth was closest to the colour they needed (Quantity not Quality comrade!). As the army was distinctly late sprine/early summer weight clothing I didn't have the brown greatcoats to do either. Using a paint guide for Battlefront's Flames of War models I set to work. Vallejo Russian Uniform was used as the base coat with occasional bits of Khaki and Flat Earth mixed in to give that variety. All the webbing, blankets and the like got picked out then a whole load of Agrax Earthshade got deployed.
These are the nastiest squad in the army. Submachine gunners were a big part of the Soviet plan. The Winter War against Finland had taught them the usefulness of large numbers of small-bore automatic weapons. In Bolt Action they are lethal, especially on the charge. I expect these lads to be rather heavily shot at in future games... Once the Agrax has dried I picked out the flesh in the usual way (little darker for the steppes lads) and the helmets in Val Camo Olive Green washed in Athonian Camoshade. Black boots and some basing and we're pretty much done!
Snipers team, anti-tank rifle and the officer (destined for a metal replacement as the face is... not good) with his ADC. Officers in Bolt Action really do lead, you need them to get pinned guys back in the fight, to force men to advance when the bullets are flying. Another "feels right" sort of rule.
Finally we have my ZIS-3 divisional gun. The Soviets were big on artillery and this thing was called "the god of the battlefield"! It's a versatile piece able to fire as either an anti-tank gun or a high explosive howitzer. Very handy. The model is a tricky build, tiny contact areas and ill-fitting axles. Worth it though, looks cracking. Easy to paint too as it is essentially one colour all over! In order to prevent the gun from falling apart all the time I mounted it on one of Renedra's large oval bases with slots for the crew.
To do this, just use a curl of masking tape to stick down appropriately sized bases before you start texturing with the sand and rocks and the like. Once the sand is dry you pick off the bases and paint the resulting blank areas. The small bushes are just clump foliage soaked in watered-down PVA to fix their shape and prevent shedding. Afterwards they are firm to the touch not squishy like the clump foliage is before the glue.
And that is that! The first 500 points of the Soviets. Will definitely be increasing this army as I've already got a gorgeous Hobbyboss 1:48 T34/85 to add to the force and intend to add even more basic infantrymen. Proper Soviet tactics. Overwhelm them! Then it'll probably be little reinforced platoons of other nations, British Commandos are on my mind, but then so are Desert Rats, Afrika Korps, US and UK paratroopers... the list goes on...
TTFN
![]() |
| General Mulder in da house |
These are an inexperienced rifle squad. The Soviet special rule is that you get one of these for free. Yup, inexperienced troops are so chaff worthy that we get a squad for nuffink. Other nations get snazzy guns or more leadership. Us? More men to throw at the guns. Very Soviet. Painting wise, I will confess that these are not the best painted models. Mostly because the models themselves range from very good to ooookay.... Some of the eyes are lopsided and a lot of details are soft. They're ok for what they do though. Just don't expect top of the line. There is a lot of argument about Soviet army colours. Most people go with brown because that is what Osprey's illustrators default to. Trouble is, they're actually mostly green-brown with varying shades because the factories just used whatever dye or cloth was closest to the colour they needed (Quantity not Quality comrade!). As the army was distinctly late sprine/early summer weight clothing I didn't have the brown greatcoats to do either. Using a paint guide for Battlefront's Flames of War models I set to work. Vallejo Russian Uniform was used as the base coat with occasional bits of Khaki and Flat Earth mixed in to give that variety. All the webbing, blankets and the like got picked out then a whole load of Agrax Earthshade got deployed.
These are the nastiest squad in the army. Submachine gunners were a big part of the Soviet plan. The Winter War against Finland had taught them the usefulness of large numbers of small-bore automatic weapons. In Bolt Action they are lethal, especially on the charge. I expect these lads to be rather heavily shot at in future games... Once the Agrax has dried I picked out the flesh in the usual way (little darker for the steppes lads) and the helmets in Val Camo Olive Green washed in Athonian Camoshade. Black boots and some basing and we're pretty much done!
Snipers team, anti-tank rifle and the officer (destined for a metal replacement as the face is... not good) with his ADC. Officers in Bolt Action really do lead, you need them to get pinned guys back in the fight, to force men to advance when the bullets are flying. Another "feels right" sort of rule.
Finally we have my ZIS-3 divisional gun. The Soviets were big on artillery and this thing was called "the god of the battlefield"! It's a versatile piece able to fire as either an anti-tank gun or a high explosive howitzer. Very handy. The model is a tricky build, tiny contact areas and ill-fitting axles. Worth it though, looks cracking. Easy to paint too as it is essentially one colour all over! In order to prevent the gun from falling apart all the time I mounted it on one of Renedra's large oval bases with slots for the crew.
![]() |
| sad gun has no crew |
And that is that! The first 500 points of the Soviets. Will definitely be increasing this army as I've already got a gorgeous Hobbyboss 1:48 T34/85 to add to the force and intend to add even more basic infantrymen. Proper Soviet tactics. Overwhelm them! Then it'll probably be little reinforced platoons of other nations, British Commandos are on my mind, but then so are Desert Rats, Afrika Korps, US and UK paratroopers... the list goes on...
TTFN
Labels:
Bolt Action,
Soviet,
WW2
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