Apparently there is some sort of jungle/swamp thing in the Brimstone setting and these two are residents of it. They're actually some of the nicer cast models in the game that I've painted so far.
The "male native" - if these characters have names, I don't know them - is supposed to be armed with a turtle shell shield along with that alligator shoulder armour and Inca-esque sword. Given that the sculpting on the shield was not a huge amount like a turtle I needed to use some trickery to get the effect. For the outer layer I just painted a suggestion of the ringed look that turtle shells have. (By the way SoB sculptor... that isn't how turtle shell looks... just saying...) For the inner part, it was sculpted perfectly flat so I put a bit of shading on to indicate the internal ridges of the turtle skeleton. The alligator hide is just Caliban Green, over-highlighted with Nugling and then glazed down with Athonian Camoshade which knocks some of the saturation out while still keeping it a nice green.
I've left discussion of the skin till now, introducing "female native", because, well, what else would I talk about? I'm always a little confused when sculptors do the bikini thing on tribal types. A loincloth would have had the same effect and been a little more in character. But hey, aesthetic considerations aside, I knew I wanted these to have that particular skin tone that most Amazonian tribes have, a little redder than, say, Hispanic. Following my usual progression of human skin tones (Burnt Umber through Beige Brown to the GW pinkish skin tones) I figured start at Beige Brown with a tiny dash of Burnt Umber. Warm it up a bit with a wash of Reikland Fleshshade - I'd usually use sepia with this tone - and then start the highlighting: Pure Beige Brown layered on and then further lightened with Kislev Flesh added to the mix. Finally, I glaze the whole thing again with another, slightly thinned, layer of Reikland Fleshshade. I think I got it about right. Some stone daggers and the tiny bits of clothes later and jobs a good un.
Well, that's all for today folks, next week we'll take a bit of a break from Brimstone and have something with a smidge more horsepower. 'Till then...