Thursday, 10 November 2016

Ride Eternal, Shiny and Chrome!

Oooorrr, Rusty and Spiked as the case may be...

The minute I knew I was doing a pseudo Mad Max project (I believe these are actually becoming some sort of cultist mobile in 40k) I had to make the hedgehog. I loved that thing and knew I could make a slightly less bonkers version of it.

Starting from a - I think - Citroen of some flavour, I carved away wheel arches (and even whole sections of the front) in order to make the Zinge wheels fit. To the top I added a tank hatch as a fighting platform. Then I started gluing dozens and dozens of plasticard spikes. To make it really like the movie vehicle would have been possible but it would have taken approximately forever and would have made it very delicate as a wargaming model. This is a compromise on the vision.

As with all these vehicles, I started with a solid coat of rust. I already knew that this one would be almost totally lacking in paint so I went a bit further with the rust texturing. More colours of rust for added depth of colour. Then I moved on to the interior. I've left all the body shells unglued initially in order to make it easier to get a rudimentary interior painted. In this case a pale fabric roof and door covering and tan leather seats. I started off getting everything nice and cleanly painted, then dotted spots of darn near every weathering paint I have in order to work some filth in. Once this was done I stippled and streaked with a brush dampened with odourless turps in order to soften the effect and spread the stains in a more naturalistic way.

The hatch, I decided, was scavenged from an armoured vehicle and so added some chipped green paint to the hatch. The end result actually descends into all the rust in a very complimentary way which pleased me no end. Finally I went to town with the dust again. I went a little further than the last one as I pictured this vehicle going off road to overtake and get into position for close assault more often. In my mind's eye there's a lancer standing in that hatch urging his driver closer to a wheel so he can attack.

That's all for today. More Shadows of Brimstone next week before the last two cars get the treatment.


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