The nurse was one that I didn't have a card for so I pulled some Victorian nurse images from the web to get a sense of colours. In this case a petrol blue (Vallejo Field Blue) highlighted with lighter greys. White for the apron of course and dark slightly scuffed leather for the Gladstone bag. Finally, I tried to replicate the difficult-to-capture-in-paint brown/amber glass colour for the jar in her hand. I can't remember the exact colours, but the basis was a vague tan/amber colour highlighted with white and then glazed in first chestnut and then a thin brown ink. Worked out ok I think.
The nun was one of the worse minis so far, harsh sculpting on the face and thick details in places but otherwise ok. Not a lot to say about the painting on this one. There's black, black, black and some details. I have just this second noticed that the lining wash on the cross' necklace got away from me so I'll have to go back in and tidy that up tomorrow. With not a lot of painting to speak of we may as well talk basing here: The "Brimstone" setting is in various landscapes so we went with a parched, rocky soil with struggling clumps of grass. Essentially it's what I did for my Night Goblins (pick out the bigger bits of sand in a rock colour before the final drybrush) just with less grass.
Finally, we have a collection of bandit types. These are just stormtrooper types, there to be gunned down as soon as they appear so didn't warrant huge amounts of time. Instead, I chose to make it an exercise in "how different can I make a mob of totally identical dudes?". By changing up the clothing colours while staying in the classic palette of the "Wild West" I think we wound up with a nice gang of individuals rather than a uniformed squad.
Well, that's just the start on the Shadows of Brimstone. There's another 15-20 characters to go at least before it's all done. So if you like your fantasy Wild West, watch this space.
TTFN
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