Tuesday, 20 October 2015

From the Wastes of Colony 87

Hiya folks, today we are returning to the inhabitants of Colony87 and adding a couple of new faces to the lineup.


As is usual for my painting I had come up with vague identities and narratives for these chaps. So on the left we have an old successful tech prospector and dealer and on the right we have a down on his luck chap scavenging the worst areas around the Colony. These are my two favourite sculpts of the Colony87 range and were a blast to paint. Let's start with the prospector:


I wanted to keep quite a drab palette for both of these. They felt like "salt-of-the-earth" chaps and thus less likely to be toting bright colours and finery. Vallejo paints covered most of my bases, in this case the dominant colour being the coat and that being German Fieldgrey. Interestingly, both this model and the scavenger have the same colour on them but you wouldn't guess it. This has been shaded with a wash of Athonian Camoshade while the scavenger got the brown Earthshade wash. Otherwise this fella is a mix of leathers and XV-88 on the body warmer/armour. All the colours in the scheme were highlighted with Deck Tan which made for a pleasing almost mono-chromatic feeling palette. The skin got my usual trick of adding a little light grey in place of the normal bone as the final highlight tones to make the prospector feel older.


Like the prospector, the scavenger needed a muted scheme but with one battered splash of colour, the re-purposed space helmet keeping him alive in the nastier bits of the world. His robes are again German Fieldgrey (the top bit) and US Olive Drab which I think might just be my new Charadon Granite, it is awfully close. Might try the "Andy-green" with it and see...


The helmet I was quite chuffed with, starting with my Averlander yellow and then adding little chips and dings with Ammo Chipping paint. Then I started in with streaks of lots of different enamel weathering paints, streaking and stumping them with odourless turps to make a nice rich collection of stains, muck and rust which of course the camera captures about 30% of. Sheesh. Anyway, I decided that a rusty poking stick/metal detecting wand would finish him off nicely. 

I've enjoyed these. The colony87 project is proving a fun little diversion amongst the larger projects (the Tau Battlesuits I'm working on for instance) and the client giving me complete carte blanche for colour scheme has rather set my imagination loose to just have fun with it. Nice.

That's all for today folks

TTFN.

Wednesday, 14 October 2015

Droning On...

Hi folks, bit of a change of direction this week. I've got a commission for three Tau Broadside suits that I've made a start on. As a means of testing the colour scheme I started with the drones that will accompany them. Then thought... why should they not have a feature all of their own?


I've always been rather fond of the Tau drones. They speak to the high technology and more "modern" tactics of the Tau compared to the rather 40's and 50's approach beloved of the Imperium. For me, more than the suits, more than the tanks it is the drones that define the Tau as an army. So I was happy to be giving these some love.


The client has chosen a very missile heavy Broadside squad with seeker missiles attached so has wisely opted for a markerlight drone to accompany each one. The scheme for these are the classic sandy-Tau. This starts, oddly enough with a lot of black. Most of the machines and suits are actually painted black with just the armour panels in the distinct Sept schemes. Black, drybrushed grey with a black wash covers this nicely.  Then we move on to the sand, I'm not fond of the very, very bright sand colour that the studio use, shocking news to regular readers I am sure. Instead I kept it more to the XV-88 Base-paint end of the spectrum. My Tau Sand therefore is XV-88, a highlight mix of XV-88 and Tau Light Ochre and then Pure Tau Light Ochre.






A word on panel lines, they are very important to the look of the tau army. They are also a swine to paint neatly. There are a bunch of different ways ranging from the simple (just leave the base colour in the cracks, tricky to keep neat), through the complex (use an enamel paint to darken the panel lines and then use odourless turps to remove the excess) but my preferred method is to use very, very carefully applied washes. Agrax Earthshade, thinned a little is painted into the lines cleaning up any overspill with a clean damp brush as you go. Best way in my opinion.

I'll talk in more detail about painting when we get into broadsides but I felt that the little dudes needed some love too. Until next time folks

TTFN

Friday, 9 October 2015

Men of Praetoria, Stand Ye Steady...

Yep, fire this up, because it's Praetorian Imperial Guard O'Clock baby yeah!


This is part one of the commission with a platoon command squad and a bevy of heavy weapon squads still to come. Common sense though dictated I start with the biggest "block" of the troops and get the solid 20 man core of the platoon completed.


These were actually a lot more work than I was anticipating and a lot of that was due to nostalgia-tinted glasses. It's really hard to get crisp, clean lines on the old guard models because the sculpting and casting wasn't that clean. There are big filled in undercuts and wobbly chinstraps and the like. Of course, being post-hoc conversions of the Mordian models that proved so popular at a Games Day that they got released didn't help either. So, in other words, these are models that you have to either paint like a character for each one or get to a point and say, yep, that is good enough.


But enough grumbling about archaic sculpting. Painting! Fortunately for my client I've been restarting my Napoleonics in recent months (sloooowly) and thus had found a rather lovely red just perfect for Colonial era Brits (appropriate and very punk song here). Essentially the whole thing revolves around doing a normal highlighted red up to an orange highlight. This will look ridiculous, waaay to orange. Then mix up my normal blood mixture of 2 parts red ink to 1 part chestnut. Thin this with water and glaze medium and glaze the whole thing, ta daaaa! Colonial red. Vallejo Off White then provides the piping and webbing details and my fake not-really-NMM gold took care of the braid. Interestingly, I was looking to see what colour to do the heavy weapons, red seemed too gauche, black looked too "sleek", and found that Victorian artillery was essentially Codex Grey. So mid tone grey it went and shiny it looks! I washed some of the basing colours into the wheels to make them seem a bit dusty and that was about that.

I'll leave it there, as there are more of these to come and don't want to be saying "well, I talked about the painting extensively in the first post..." again. So for today,

TTFN

p.s. these are getting a break now, Tau next!

Friday, 2 October 2015

It's Not That Easy Being Green

Hi folks, today, we have a bit of a departure from our normal faire with a rather nice frogman. No, not that sort, a Colony 87 Frogman (well "Amphiron") apparently called Barcoon Krobosh:


Yep, let the Frog Chorus play (those of a certain age hate me for that earworm, those who don't know it, google it and then remember it was released by a profit seeking entity and former Beatle to boot...). I have spent the past week working on a big batch of Praetorian infantry and while they are lovely, they are a bit involved. While they are looking good (cue sneak peek)...


...I was starting to get fatigued and needed a bit of a palette cleanse, something very, very different. Fortunately another client had some sci-fi civilians that needed doing, among which was ol' Barcoon the Froggy up there. Couldn't resist.


The colour scheme was determined by the frog skin I went for. On a split complimentary scheme, lime green works with a yellow-orange and red-purple. The purple is actually a lot more red than this photo shows. The camera decided to ignore the glazes and cut down to the darker bits. Grrr. Anyway... The skin started from a clean coat of Vallejo Stone Grey, this was going to be the basis for the underbelly so it made sense to use it for the bright green undercoat too. The green started with Moot Green, again just getting a clean coat, which was then shaded with two glazes of green ink mixed with glaze medium. That's it. It needed nothing else; anyone else thinking "Lizardman army in a weekend"? To keep the colour scheme balanced a tan leather bodysuit (XV-88 shaded and highlighted by adding Skrag Brown and Deck Tan respectively with a Seraphim Sepia wash) and a purple-ish magenta cape were married up with bronze, brass and gold decorations. A splash of extra contrast colour with the eyes and a mysterious steel flask (?) in his hand and job done.

I quite like the Colony 87 stuff, it's nice to see civilians getting some love in miniature form although some of the detail is a little soft. Might need to go around the foot claws again as the softness there really needs some sharper paint than it got on this pass (sometimes you only spot this stuff with the camera). But yeah, I think they're a useful addition to the canon. That's all for this time folks, predictably, it should be Praetorians next!

TTFN

Friday, 25 September 2015

An Imperial Guard Smorgasboard

Greetings one and all, today we have a collection of Imperial agents and soldiers. All part of the increasing Inq28 forces I'm painting for the same client as Project Leviathan:



These three elements are - from left to right - an Inquisitorial acolyte raised from the ranks, an Imperial officer with something of a Goth complex and three members of the Mordian 7th:


Wait, the Mordian 7th... that name seems familiar... well, if you are in the same blogging circles as me you might well have run across the Mordian 7th in the blog of the same name. My client asked me to replicate the paint scheme so as to represent some of the 7th among his command staff on this side of the Atlantic (I believe they natter online).


Obviously, taking cues from another painter's scheme is often a cornerstone of a commission painters world. We're often matching from photos or other reference material. In this case I had to interpret a few details but for the most part there was plenty of source material on the blog. I wound up using the same yellow as my Averlanders for the weapons, "The Fang" and associated layer colours for the armour and some Vallejo chocolate brown for the leather. The beret colour could have been either the blue-grey or the red. I decided on the red mainly for colour balance reasons. It picks out the red from the piping and the grey is already nicely spread across the model. No need to add any more.


From a model with quite a specific brief to one where my brief was "Goth Officer". A Gofficer if you will. Being a man with Cruxshadows, Opeth and Sisters of Mercy (neatly pigeon-holing my age) well represented among a lot of similar music in my collection this was a brief I could handle. Sadly... the camera just can't. It's one of those models with subtle transitions of colour and texture that studios never ever use for this exact reason. It doesn't photograph well. There is purple brocade in his coat lining, as well as on the uniform piping and sash. Everything else is silver, either faux NMM silver or just straight up metallics. If it isn't either of those choices then as Ford once said "any colour so long as it's black". There's black leather (starting from a brown base), black cloth (starting from a grey), gloss black armour, black hat, black... oh you get the picture. For a bit less rambly musing on painting black, go check out the 54mm (and thus more photogenic) ninja post.


Finally we have the Inquisitional Acolyte, another fond user of black and red with lots of chipped gloss black armour plates and brass bits... what's that? You swear he had a scenic base? Well you were right!

The client wanted a vox caster included on the base and in discussions we realised that a planetary scale unit might be more cool for an Inquisitor's henchman. Sadly this would make him a bit unwieldy so using the same magnets and flex steel technology from project Thunderbolt I gave him a swappable base.


The base itself features an old battered ammo case as a table, an Apocalypse vox caster nicked from a tank and the acolyte's lasrifle with underslung grenade launcher. Worked out nice I think!

That's it for today, nothing too deep, just shallow dives into some progress tracking. Have a nice weekend folks.

TTFN

Friday, 18 September 2015

On the Workbench: Bullet Holes and Broadsides

Greetings one and all, today we get to riddle things with holes and set stuff on fire, ooooh yeah!


Y'see, I've been asked to do a trio of Broadside suits for a client and mercifully, he wanted them modelling distinctly "mid-battle". Dirt, grime, fired missiles and that can also mean, battle damage. Now this makes me very happy as grimy Tau are best Tau in my opinion. But it also made me realise that this was a perfect opportunity to show you my method for making bullet hits. You'll need a source of heat (I used a candle, yeah, that's what we're setting fire to, sorry to lead you on but heck, you're reading now...) a couple of thicknesses of wire and some pliers or other wire-holding, hand-protecting gubbins. You'll notice there isn't that perennial go-to of bullet holes, the pin vice. That's because sadly, they don't work for this job. Bullets are not neat hole-generating devices, unless they go clean through thin materials, instead a survived hit on metal tends to look like this:

image source
So how do we create these? Well, in the bad old days of metal you had to drill out a bigger hole, fill it with green stuff and then shove something in to distend the "metal" out from the impact. When plastic is the material?

some of this will not be the best photography as I'm shooting one handed

Just heat a wire and stab the model. No really, it is that simple. You will need to play at getting the right temperature and practice the timings and such (sprue is great for that) but it isn't much more complex than that.


A good trick is to go in fast with the hot wire and then pause, wait for the wire to cool enough for the plastic to solidify again and then wiggle it out. You will leave streamers of plastic every now and again but they can be trimmed later, the upshot though is you are left with:


Gorgeous, damn near perfect bullet impacts for practically zero effort. You can push all the way through a plate and leave a crater in a surface behind it. You can push through across a corner or along a plate to leave a ricochet scar or a through-and-through. You can even use a hot knife to create claw marks where some metal-chomping Tyranid beasty has got at it. It's very versatile and will really reward some experimentation and practice.


The finished squad, all battle damaged and mid-combat. I've tried to change up the poses as much as I can but those legs are limited by the pins holding the ankle and the solid posed knee (would a two part leg have killed you GW?) make it tricky. After two variants of the pose I knew I had to do some modelling jiggery pokery on the third or look like a line dancing set. I removed the ankle pins and turned the - admittedly nice - braced pose into a stride. It's not easy though, and I suspect with the locked legs GW were trying to avoid this:


Being necessary while the glue dries. I get the impulse, but seriously, a deeper ankle joint and a hex shaped connector in the knee would have allowed for some more freedom in pose. Ah well, minor grumbles. But while we are talking modelling and modifying the GW kits, all of you should click on the picture below and check out what fellow Beard Bunker dweller Charlie has done with a Leman Russ:


I love it, gives the Russ a much, much more satisfying set of dimensions. Really inspired to retrofit all my company of Russes with the better true-scale battlecannons. Even found a company in Poland who make 1:48 scale Firefly barrels which will hopefully make nice Vanquisher cannons.

Well, that's all for today folks, happy modelling and

TTFN

Friday, 11 September 2015

Moody Hammers (both called Boris)

Greetings one and all, yes, still here, just took a couple of weeks off. Back and rocking now! Today we have a couple of inadequately clad gentlemen with a serious workout habit:

they're sexy and they know it

These chaps are Heresy miniatures Big Boris's - long term readers will know these are the second and third Big Boris's I've painted after my dynamic Big Boris Barbarian - including the Job's A Good Un Boris from the kickstarter (I've got one of these coming once Andy sculpts the new Ogre with Table, sculpt man sculpt! /cheeky). The client's concept for these was something plucked from the awesome depths of the Daniverse (that part of the 40k background authored by Dan Abnett, otherwise known as the bits with actual character, soul and real human lives rather than dakka dakka dakka). Moody Hammers is the term that low-life types use to refer to hired muscle. These two are cloned moody hammers with plenty of vat grown muscle grafted on for extra threat. By the way, these models are huge, those bases are not 25mm, they're the 40mm...

too sexy for boxer shorts that's for sure, dat thong...

Frankly, there isn't a lot to say about these except skin, lots and lots of skin. So as it's been a while since I talked about it... lets talk skin, Caucasian in this case: there are, it is true, lots of problems with Citadel's paints, but the stuff that is good is very, very good. The skin paints are one of these very, very good ones. I like to start not with Bugman's Glow but with Cadian Fleshtone. I only break out the Bugman's for ruddy toned people. Once a clean coat of Cadian Fleshtone is on, a shading wash of Reikland Fleshshade gives a nice warm tone. From here, start building up the highlight levels. The highlight steps are Cadian Fleshtone, a mix of Cadian Fleshtone and Kislev Flesh, pure kislev flesh and then a little bit of Kislev Flesh mixed with Flayed One Flesh (doesn't seem to be available at the moment, substitute a little bone instead). Now. Those mixes are where the differences between a rank and file dude and something like these moody hammer characters come in. Normally there is at most six stages to skin on my figures (base, wash, base, highlight one, highlight two, edge highlight). I often skip the edge highlight. These had at lease eleven layers blended in, each step in highlighting had a 2:1, a 1:1, and then a 1:2 ratio mix rather than just a 50:50 mix. There was also another shade layer as I thinned Agrax Earthshade and darkened the deepest recesses and the face.

"They said I could be anything, so I became a meat balloon."

Of course, with all that skin area it was just crying out to be used as a canvas for some mad tattooist. Not having one available, I had a bash at it with some online reference to help. With tattoos, the main mistake people make is using a pure colour, that will always look like warpaint and will visually sit on the surface of the skin. Instead, mix some skin tone in with the tattoo colour and that knocks the colour "under" the skin surface. I can recommend starting with mid 2000's "tribal" style tattoos as you can't really get them "wrong". More complex tattoos like the ones on my sumo D&D monk are a bit more involved and need a bit more practice.

Loved these chaps, lots of fun. Can't wait to get my own one of the JAGU Boris's... sculpt man!

TTFN