Tuesday, 6 December 2016

Shadows of Brimstone: Part Four

Hello there happy people, we're back with another whistle stop tour of progress on the Shadows of Brimstone commission!

It's going to be a bit whistle-stop because these were (with the exception of the scout) some of the, how to put this politely, less exceptional sculpts... So I don't have a huge amount to say. These were all either possessing odd proportions or strange fabric flows, some had anatomy problems, most had disappearing details (belts that start on one side and vanish on the other). There's only so much you can do with that sort of thing, so here we are.

We'll start with the best of the bunch. The scout (who I could not get properly in focus, rackum frackum grr) was the nicer of the four, although even she had a levitating rifle necessitating a rock under it and a face that was way more "standard white girl" than Native American. Using this as another occasion to play with my skin tones palette, I checked some references and set to. Given that "tanned but rosy" would be how I would describe the average tone, Bugman's Glow seemed the ideal starting point. This was shaded down with Reikland Fleshshade and then highlighted with increasing amounts of Cadian Fleshtone with a dash of Kislev Flesh for the final highlights. Then I glazed it back down with a thinned Seraphim Sepia. The buckskin clothing was various sand tones and I finished her off with the details from the picture on the card, warpaint, belt etc.

The gunslinger was another "alright" model, face was a bit weird, eyes almost missing. This one was painted to match the card and as a result doesn't work quite as well as a miniature, because artists can choose how their paintings are lit it doesn't matter if you have dark hair, dark hat, dark jacket. It all just works. With a miniature, you'd normally want to change up the tone a little, have some contrast breaks in the overall effect. She looks fine in person, you can see all the changes in which black I'm using, in photography? Not so much.

The Marshal is pretty much a twin of her sister model from back in part one. Just with physics defying coat added. Seriously sculptors. Look at the hair, look at the coat, look at the hair, answer me what is wrong with that picture... Again, colours from the card but this time a bit more mini-friendly!

This last one, the outlaw, I'm including for a sense of completeness, do not like this one at all, bizarre sculpted coat (although at least hair is normal), eyes in the wrong place on the head (nothing I could do about that). The only one of the whole lot of models I just have to say: Bad about. Considering the amount of complaining I've seen about the models online I'm surprised she's the only one. I will say that the casting is not great on a lot of them - the six that are last all have holes in really critical locations, one on the face and all need sculpting to fix - but people seem to be grumbling about the sculpts when it is the cheap casting that's at fault. Except for the outlaw. She's just bad. End of grumble.

Sorry this one seems grumpy, this batch has been somewhat trying so finding nice things to say can be tough. Promise I'll be cheerier next time! Until then.


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