Tuesday 24 September 2013

Mandrake Masquerade

Hi folks, something a little left field for you today:


These are three of Freebooter miniature's Brotherhood characters (Bonaccia; Apagado & Trucco). They are being used as Mandrakes - Dark Eldar shadow creatures who live for assassination and murder - in my client's Corsair Eldar army. The challenge for me was to paint these in a way that said "Mandrake" and helped them fit in with the existing Void Dragon's colour scheme. Turned out a greater challenge was making the camera resolve the very subtle differences between the black tones on the models!


While we're talking black, Each area of the model's clothing and leather is a different colour, doesn't look that way in these shots, they're much better in person! I used the principles I discussed way back in Paint a Ninja and used a different starting colour for each basecoat. Washing them down with successive layers of Nuln Oil and then rehighlighting with the base colour. This created the very dark, shadowy feel that I felt the Mandrakes needed. The weapons - to make them feel a bit more Eldar-y - were painted the same wraithbone as the weapons on the corsair tanks. In the same vein...


The masks were painted with the red-bronze mix that I'd used before. Indeed, these are the best pictures for showing the metallic character of the red. I was really worried that they would be too bright, too gaudy for the characters of the Mandrakes but the splash of red really made them.

This one just hated being photographed, imaging artifacts, poor contast differentiation. Grrr.
Where skin was visible, I painted it as black - as the Mandrakes are described in the Dark Eldar Codex - by mixing Cadian Flesh with black and adding more Cadian Flesh for the highlights. A thin glaze of Reikland Fleshtone gives a tiny breath of life to it. The eyes and carved sigils on the mandrakes are supposed to blaze with light and power so I went for very, very bright green for the eyes. Hopefully this has captured some Mandrake-y character to these Brotherhood models. I kinda pictured them as Mandrakes who had tagged along with Harlequins and picked up some of their theatricality and style.

I have to say a word about the models. They are stunning sculpts. Absolutely fantastic. To the extent that I want to get some of my own and paint them in a more "typical" rennaisance-ish fashion. Might have to see about some sort of Tiliean project some time... Until next time folks.

TTFN.

Saturday 21 September 2013

Druids and Tendons and Bears, oh my!

Hi de hi campers, I've actually got new models to show you, gasp!


So, for those who don't follow my trials and tribulations on either facebook, twitter or the Today I've Mostly Been tumblr that feeds the other two... I've been having problems this week. About two years ago I developed an RSI in the tendons in the back of my wrist. Turns out painting for 8-12 hours a day was a bad idea. The burning pain convinced me to take some time off, cut back on my hours with brush in hand and all was well. Until a fortnight ago when it came back. Well, this time, there was no way on earth I was letting it get to the debilitating pain stage. Off to the doctor's I pop. I now have spanky anti-inflammatories (not your daddy's ibuprofen I can tell you) and referrals to the physio who'll hopefully be able to blitz the tendons with ultrasound and free them up. Until then, though, I still have to be able to work. So the rest of this week has been tentative experiments to see how smoothly and how long I can operate. The results are the dynamic duo above!

These two are the start of the next phase of Project RPG, this is an attempt by me to have a model to represent every class from the Pathfinder RPG. There's a fair few of them and I've divvied them into a few different adventuring bands. The Druid and his grizzly bear animal companion are the start of the third team.


The Druid is the old (possibly antique) Citadel Truthsayer from the Albion campaign. I didn't change a darned thing about him as the design was pretty much perfect. I decided to use a darker, more tanned skin recipie for this chap as the outdoors life plus clothes aversion would suggest it! I have to once again put a big shout out to GW's flesh tones. They got a few things wrong with the new range but whoa, the flesh is brilliant. Bugman's Glow was shaded with Reikland Fleshtone, then hightlights were built up from Bugman's through Cadian Fleshtone and into Kislev Flesh for the highest highlights. Some of the blending is a little clumsier than normal (and oh dear god did he take longer to do than normal, I'd generally say 5-6 hours for something like this, this week? Closer to 10. Sheesh) but I like the overall effect.


I kept most of the rest fairly simple, I wanted him to look primitive, not covered in bling. So bronze jewelry, simple linen cloth (karak stone) and undyed leather. The bear teeth around his neck bind him to his companion visually. As is normal for me, once I've figured something out it tends to turn up a lot so the little terracotta pot at his belt uses the same Val Saddle Brown and Deck Tan mixes that I used on the goblin doom diver crewman. The glass bottle was Incubi Darkness, glazed with black ink and rehighlighted with Incubi Darkness. The liquid inside was one of the reds mixed with Incubi Darkness to tint the colour of the liquid with the colour of the bottle. A couple of catchlights (lines rather than dots) and a gloss varnish finish it off. God's knows what's in it, Druid Fluid probably (badum tish).


His leetle friend is a Reaper Dire Bear. Love this sculpt, and it's actually a proper size for a normal grizzly, never mind a dire bear! Something I realised with this model is that I just love painting animals. I love getting the subtle changes in tone (that the camera then ignores) between different areas of fur, getting the eyes right, everything. It ties in to my preference for painting monstrous creatures as the huge versions of the real thing (way scarier). This chap was fairly simple, I used the Vallejo browns as they are a little less saturated and by mixing different shades (I can't tell you, I just don't know, I keep the paint wet and just change the tone by adding different colours so the whole model feels like one continuous colour that just changes shade) achieve the ruddier back, lighter chest and belly and facial markings that characterise a grizzly.


Visual reference is essential when painting animals. You've seen hundreds of examples over your life and will subconsciously know when something is "wrong" even if you couldn't say what it was. For instance, in this case, the black patches on the mouth and gums (wash Nuln Oil over Bugman's Glow), the orangey bone teeth, the black nose, the dark eyesockets, the hazel eyes. All things very characteristic to Grizzly's and help to make the model work.

So, that's that! The test models are pretty and are just about there quality wise (the flesh on the druid is the best place to see where the stiffness in my wrist causes the problems) to allow me to get back to work Monday. I'll be ditching the eldar vehicles for now (the hexes are a problem) and do some of the infantry to give my wrist time to heal. Shorter bursts but progress can now be made. Huzzah!

TTFN

Tuesday 17 September 2013

Goblin Clown Cannon!

Greetings one and all! Today I shall share with you one of the most bonkers models I've ever created. My version of a Doom Diver, the Bitter Moon Clown Cannon:


This was actually painted at while ago but there's a bit of a gap in the regular output (sodding wrist is acting up again) so I thought I would fill it with nutcase goblins! I originally posted the work in progress shots up at the Beard Bunker so I won't go over the details of it's creation, instead, we'll talk painting!


I mused for ages about whether to paint the woodwork and barrel to be the sort of bright colours that a clown cannon would be. In the end I decided against it because this would fit better into my fairly "realistic" toned Night Gobbos. The splash of cartoony-ness would come from the concept and the sculpts. Not the paint scheme. The woodwork therefore got the usual treatment of Val Beige Brown with Val Deck Tan stripes and an Agrax Earthshade wash to create a nice woodgrain that the camera has utterly failed to capture, heh. Indeed, all the metalwork was also shaded with Agrax and this bound the piece together and allowed the eye to focus on the goblin. This is despite their being lots of little details for the eye to roam over. There's the barrel of "Boom Stuff", an unwisely located fireplace cooking some nameless stew and the initial spark of flame and puff of smoke as the touch hole catches ready to propel El Gobbo into the sky.


Speaking of El Gobbo's, it is worth noting that the old school doom diver models I am using are old enough to be seriously out of scale with the new lads (there's actually three eras of goblin in this model). Weirdly, this seemed to work. The big dumb bruisers can both wrestle their way to the front of the queue to have the one way ride of a lifetime and are dumb enough to actually get in the darned cannon in the first place. The others will shrug and pretend to be wearily resigned to only getting to fire the enormous gun and launch bully boys into the sky...


Speaking of launched. Given that the job of a doom diver catapult/mortar is to create not-so-smart bombs you have a marker model in the form of the flying gobbo to show where the impact is. Oddly this is in the rules now that it is the base of the flying stand that the gobbo is on that is the marker, not a standard blast template, if they change the flying stand do we get a bigger boom? Weird. I had something of a rush of blood to the head while painting it and realised that this model would only be used to indicate which people were hit. The cartooniness of the whole composition reared its head and moments later...


This way every time I fire it I get a cartoon speech bubble of the poor victim screaming "Incoming!" followed by the inevitable Kapow! Silly? Hells yes, but, y'know, goblin!

For those wondering where the Eldar have gotten to, unfortunately I've had to step away from the painting table for a while. I got the early warning signs of the RSI I picked up two years ago returning. Rather than do the stubborn thing of pushing through the cramps and tightness - and creating worse paint jobs as a result - I've stopped until the inflammation goes away and freedom of motion is returned. Should only be a few days (edit: this was supposed to go out middle of last week, it is still not right, grr) but I'd rather that than a return to the terrible, burning pain that was the result last time. Gosh, sense, who'd've thunk it huh?

Until next time folks

TTFN

Wednesday 4 September 2013

The Hornet's Nest

Greetings one and all, a trio of Eldar light vehicles today:


My familiar blue background fade has to go for these unfortunately as it is almost impossible to cut the weapons from the white backdrop! Let me just say, right off the bat, that I love these models. Despite all the trials and tribulations, the design is just peachy. I honestly don't know why they called them Hornets as the shape is so reminiscent of a shrimp. Surely there is another badass shrimp other than the mantis (already used see) they could have been named after, am I right? They're one of those models that you fly around making zoom noises when they're finished. You all know you do it too.


Following the same painting scheme as the Warp Hunters; these three are part of what will be a fair sized Void Dragon Corsair army. I'm starting to get a feel for how to work with Eldar vehicles, they often have asymmetric paint schemes to match the sculpting. The trick is to find only one thing to be different or asymmetric on the models. In this case it is the red hex/scale sections. The weapons, the black and the turquoise gems are the same on each and help the models hang together as a unit and prevent the scheme being too confused. We human types like symmetry and repeat patterns so it's important not to go too nuts with the alien asymmetry.


While we're talking hexes, I thought I'd share how I do it. The first step is to get a really clean, flat basecoat as there is no possibility of fixing this later! Next, start from a vertical line of darker colour to start the shapes. This pretty much defines how large the hexes will be so think it through! I tend to use smaller for smaller models, larger for larger. At the end of the line paint some V-shapes, then connect another one to the first and carry on until completely covered. Once you've got your hexes layed out, run a line of highlight colour all the way around each scale - this, this stage right here, takes some time - giving it the start of a 3D feel. Finally, make a lighter highlight mix (in this case the shade is adding Warplock Bronze to the "metallic red" I mentioned in the Warp Hunters and the highlight is just adding more Hashut Copper) and paint the top two edges and one of the sides. Make sure not to change which side is highlighted! It'll look pleasantly 3D and define the shapes involved.

Well, that's all for now, more Eldar fun soon!

TTFN

Tuesday 3 September 2013

A quick musing

Hi folks, bit of a break from the norm today. So today, there I was, minding my own business painting Corsair Hornets when this happened:


Hooo doggy, you better believe that the toys got thrown all of the way out of the pram. See, these models have been absolutely refusing to paint. Once I'd calmed down I got to thinking: How come some models seem to paint themselves, the colours flowing on, every highlight clearly where it should be? And then some seem to actively fight you putting paint on in the first place. Here it was a tiny section where the mold release agent seems chemically bonded to the damned resin (I'll probably have to sand the section and redo) but there have been others:

there seems to be an eldar theme to my tribulations, probably a coincidence

The Harlequins - you may remember - were the very devil to paint. I still can't explain why. They just fought every damn brushstroke. With the Hornets it was even the hexes - which had gone on fine on the Warp Hunters - that were cramping my wrist something fierce! They just don't want to be painted. But I will break their spirit, oh yes I will. [sounding a little crazy there Jeff, dial it back]

So, I ask you this, which models have fought you? Which are you delighted to have finished, to have in your army, but were the very devil to paint. Who resisted every step. Answers in the comments please! It'll be interesting to see if there are any commonalities and patterns or whether all of us Ahabs have our personal whales!

TTFN